Notability, which has some similarities, sells for 0.99 without in app purchase nonsense and is rated higher.
Notability, which has some similarities, sells for 0.99 without in app purchase nonsense and is rated higher.
By making features an in-app purchase, they effectively monetize users going from version 1 to version 2, and so on. If you used the up-front payment model, new versions of the app would have to be a different app to continually monetize it, which would have a number of it's own problems.
I'm tired of paying for apps up-front only to find that they weren't what I was looking for or what was advertised. Good reviews don't necessarily mean that it is the right tool for the task, and forcing the user to then have to request a refund instead of just having a trial period or a free version they can simply delete is not user-friendly and results in all of the "DO NOT PAY FOR THIS APP!!!!1" and "I WANT A REFUND!" reviews from people who know none-the-wiser (although Apple doesn't make it very clear/easy to do so to begin with) and cause more people to turn away before giving it a shot. It also allows for the developer to be able to persuade initially unsatisfied users with later [demo] releases.
I would rather see Apple implement a time limited refund like Google does than use in app purchases for try and buy functionality.