Bleeding edge gaming and multiplayer anti-cheat is one area where I think having a big company owning the OS probably helps them stay ahead, as that structure probably lets them work with hardware designers to get the capabilities in use (i.e. in new versions of DirectX) and available to software developers first. There's generally a lag in adoption for new features within Vulkan and then usage downstream in wine/proton to get compatibility parity with windows, then the games themselves being able to run feature/performance parity. It'd be interesting to see what cooperation would be needed to have the linux gaming stack equal at the point new features are released, and with the least amount of manual hacks or command line tweaking required for the users. As discussed a few weeks back, tough anti-cheat for linux seems like a paradox with the current methods.
Microsoft doesn't give a fuck about private customers any more. They don't have money.
What has money though is enterprise/government sales, and MS got these customers tightly locked in. Compliance audits and tooling for insurances or legal stuff (SOX, GDPR, ...) are built against a full Microsoft stack of MS Server, Active Directory, Azure, Teams, Office 365 and Windows desktops.
You might be able to get away with replacing AD and GPO with Samba servers but even that is already a pain when the auditors come knocking. Everything else? There is no single FOSS based "standard offering" (i.e. a combination of everything needed to run an on-prem enterprise site, Office replacement, remote collaboration tooling), so every audit for such setups must be custom made and involves a lot of extra work.
A second leg is industrial control machines, medical devices and the likes. That's all stuff built by third party vendors and integrators. They need to continue on Windows because switching to an alternative OS would require redoing everything from scratch on the software and certification side. These customers buy the LTSC IoT stuff.
And that is why you see Microsoft pushing enshittification so hard on private customers... extract the last few cents you can from them. But the real money comes from the large customers.
WSL is already there for the folks that want to play with Linux.
Secondly, I do acknowlege your 40k reference.
The same with some multimedia CD's from its day. Scummvm it's partially implementing Macromedia Director support but the mentioned game had a custom engine. The Scummvm devs would RE in few weeks (it's a simple 2D game bundle, nothing difficult, with virtually no animations, almost everything it's still images) but no one began yet.
AFAICT, Wine can run WIN16 programs. I don't know if it can run DOS programs. There's a WineHQ wiki page that says it can load DOS programs, but various internet fora seem to believe that Wine's DOS support is pretty broken. I've never tried it, and have no DOS programs handy, so I can't verify those claims.
https://arstechnica.com/gaming/2025/06/games-run-faster-on-s...
Finally some embrace, extend, and extinguish love right back at Microsoft!
For x86, that's Windows. For mobile/VR, it's Android.
What glibc does not provide is forward compatibility. An application built with glibc 2.12 will not necessarily work with any older version.
Such application could be rebuilt to work with an older glibc as the API is stable. The ABI is not which is why the application would need to be rebuilt.
glibc does not provide ABI compatibility because from their perspective the software should be rebuilt for newer/older versions as needed. Maintaining a stable ABI mostly helps proprietary software where the source is not available for recompilation. Naturally the gnu guys building glibc don’t care about that use case much.
I guess you didn’t mention glibc in your comment but I already typed this out
Is this correct? I think you perhaps have it backward? If I compile something against the glibc on my system (Debian testing), it may fail to run on older Debian releases that have older glibc versions. But I don't see why an app built against glibc 2.12 wouldn't run on Debian testing. glibc actually does a good job of using symbol versioning, and IIRC they haven't removed any public functions, so I don't see why this wouldn't work.
More at issue would be the availability of other dependencies. If that old binary compiled against glibc 2.12 was also linked with, say, OpenSSL 0.9.7, I'd have to go out and build a copy of that myself, as Debian no longer provides it, and OpenSSL 3.x is not ABI-compatible.
> glibc does not provide ABI compatibility because from their perspective the software should be rebuilt for newer/older versions as needed.
If true (I don't think it is), that is a hard showstopper for most companies that want to develop for Linux. And I wouldn't blame them.
If the application is built against 2.12 it may link against symbols which are versioned 2.12 and may not work against 2.11 - the opposite (building against 2.11 and running on 2.12) will work
>If true (I don't think it is), that is a hard showstopper for most companies that want to develop for Linux.
Not really a show stopper, vendors just do what vendors do and bundle all their dependencies in. Similar to windows when you use anything outside of the win32 API.
The only problem with this approach is that glibc cannot have multiple versions running at once. We have “fixed” this with process namespaces and hence containers/flatpak where you can bundle everything including your own glibc.
Naturally the downside is that each app bundles their own libraries.
that's not correct. libraries have versions for a reason. the only thing preventing the installation of multiple glibc versions is the package manager or the package versioning.
this makes building against an older version of glibc non-trivial, because there isn't a ready made package that you can just install. the workarounds take effort:
https://stackoverflow.com/questions/2856438/how-can-i-link-t...
the problem for companies developing on linux is that it is not trivial
So in practice you can only have 1 linker, 1 glibc (unless you do chroot or containers and at that point just build your stuff in Ubuntu 12.04 or whatever environment)
In the context of games, that will likely be Steam Runtime.
the only way to achieve that is to get the older libraries installed on a newer system, or you could try backporting the new toolchain to the older system. but that's a lot harder.
From a bit of research it looks like FreeBSD for example only provides a stable ABI within minor versions and I imagine if you build something for FreeBSD 14 it won’t work on 13.
Stable ABI literally only benefits software where the user doesn’t have the source. Any operating system which assumes you have the source will not prioritize it.
(Edit: actually thinking harder MacOS/iOS is actually much worse on binary compatibility, as for example Intel binaries will stop working entirely due to M-cpu transition - Apple just hits developers with a stick to rebuild their apps)
> Stable ABI literally only benefits software where the user doesn’t have the source.
It also benefits people who don't want to have to do busywork every time the OS updates.
At Yahoo, we'd build on 4.3-4.8, and run on 4.x - 8.x. At WhatsApp, I think I remember mostly building on 8.x and 9.x, for 8.x - 11.x. The only thing that I remember causing major problems was extending the bitmask for CPU pinning; there were a couple updates where old software + old kernel CPU pinning would work, and old software + new kernel CPU pinning failed; eventually upstream made that better as long as you don't run old software on a system with more cores than fit in the bitmask. I'm sure there were a few other issues, but I don't remember them ...
Stable ABI benefits everyone. If I need to recompile a hundred packages with every OS update instead of doing real work then there's something seriously wrong with my OS.
By that point they already hit the developers enough to get them to port to aarch64
(arguably though this could be a special case because it is due to architectural transition)
I ask because my current laptop is getting long in the tooth, and if I were just buying it for productivity stuff, the current MBPs are beasts, but last time I checked years ago, gaming on os x was in a sad state, even compared to linux.
Apple may require rebuilds at some point for their Mac Store (or whatever they call it), but it's not required from a technical perspective.
The one exception here is CPU architecture changes, and even then, Apple has provided seamless emulation/translation layers that they keep around for quite a few years before dropping support.
for example here is a 20 year old binary of the game mirrormagic that runs just fine on my modern fedora machine:
~/Downloads/mirrormagic-2.0.2> ldd mirrormagic
linux-gate.so.1 (0xf7f38000)
libX11.so.6 => /lib/libX11.so.6 (0xf7db5000)
libm.so.6 => /lib/libm.so.6 (0xf7cd0000)
libc.so.6 => /lib/libc.so.6 (0xf7ad5000)
libxcb.so.1 => /lib/libxcb.so.1 (0xf7aa9000)
/lib/ld-linux.so.2 (0xf7f3b000)
libXau.so.6 => /lib/libXau.so.6 (0xf7aa4000)
~/Downloads/mirrormagic-2.0.2> ls -la mirrormagic
-rwxr-xr-x. 1 em-bee em-bee 203633 Jun 7 2003 mirrormagic
ok, there are some issues: the sound is not working, and the resolution does not scale. but there are no issues with linked libraries.