My favourite thing about GOG is that it uniquely does not demand that you install their software, instead letting you download installers straight from the website.
They're not fake netinstallers either, which doubles as a guarantee that I keep all of my games even if GOG goes bankrupt/bans my account/wipes my library/etc.
All my games are still installed and still work.
And people say C++ is dead and everything must be done in Electron because developers are expensive and computers are cheap.
This here, is the reason performance matters and fast development time is not always the answer if the competition is strong and their product is high quality.
(Rust and friends are also good solutions.)
Starting thinking of it as collection licenses to maybe install games, assuming the license is still valid when you finally get around to playing it. And your account is still valid. And the servers are still running. And your operating system will still run it. etc.
Maybe just get off the train. Your numbers add to the awful business model these games are built on.
But so far, Steam has been really good to/for me.
It’s… fine. Unnecessary, if you ask me, but ok. OTOH, it is on a completely different scale compared to Steam and GOG. I am sure it would be a disaster otherwise, it really is not designed for that.
epic games doesn't know how to implement oauth (rant) : https://smileplease.mataroa.blog/blog/epic-games-doesnt-know...
All of the competition has missed either one or more of the features, making them feel like only a cash grab trying to avoid Valve's cut for providing these features.
We really did have a far better shot at it than even most insiders appreciated (to the point rival companies would tell me to my face how confused they were by the apparent failure to execute), however, the core team were more interested in fighting over who would take credit for it when it succeeded than ever ensuring that it would.
Outside of being forced to use a game launcher to launch their games, what was the real crime? Not enabling gambling on their platform like steam?
To me, this was the crime. Me and my friends played mass effect 3 multiplayer around launch, which was an EA Origin exclusive. It was a total pain! All of us needed to download and install the launcher, then buy & download the game through it. Then add each other as "EA origin friends". The whole process was riddled with bugs at the time - including payment problems and download problems. Origin would crash sometimes. Sometimes we couldn't see each other in multiplayer, and needed to restart origin to fix it. Sometimes another of our friends would join us - and it was always "oh god, what do I have to do to make this work??".
I really love mass effect 3. But the experience was traumatic enough that I never bought or played anything through EA Origin ever since then. The quality of Steam is table stakes now. And there's so many good games coming out that game exclusivity usually isn't enough to get you over that initial hump.
The biggest gripe I have with the origin launcher (and to a lesser extent, the epic launcher) other than "why does it exist at all?" is how laggy all UI actions are. Game developers can render a 3d world at 120+fps. Why on earth does it take multiple seconds for the UI to respond to a button press sometimes? Its completely inexcusable. The blizzard launcher is (IMO) the best launcher by this metric. You can tell competent people made it, because everything responds instantly. (The EA launcher might be good now, I wouldn't know. I mostly only play games that release on steam.)
At the same time Steam had polished a lot of the rough edges like this for their catalog and other publishers so there's really no excuse. I've never had to open support tickets with any other storefront because the DLC map pack for a game would stop loading while the base game kept working.
Gabe Newell is a billionaire and has shown no particular need to enshittify his brand just to extract more profit. May he blessed with health and a long life.
Anway, it's not quixotic IMHO.
The reason is the highly successful competitor, in that case Steam, inspires a sort of megalomania in those aiming to compete with them, which leads to spectacular self destruction and consumer confusion as stores try to act big long before they are self sustaining.
There must be some fundamental problem with either developers or management system or both...
And doing this requires including a near complete web browser with piles of added hooks, obviously.
The minimal here was to take the Unreal Launcher (which was always meh. But devs rarely interact with the launcher) and shove the tab into there. Any problems with that launcher were passed to the EGS, and amplified by being B2C.
If I have to be honest, it's also tribalism. Exclusives are not a new concept even on PC. But the reaction to some EGS exclusives was so extreme. The PR hit didn't do many favors.
You could spend a lot on developing a store to avoid paying $1b in fees!
Plus, your chance to launch a store is when you have a big product. Valve launched Steam with Half Life 2. It didn't really work that well at first but everyone wanted to play HL2.
Building a marketplace or AppStore isn't quixotic - it helps build distribution and gives Epic the power needed to drive studios to the Unreal Engine, though this strategy clearly went to the backburner due to Fortnite and it's entire ecosystem becoming the golden goose.
That said, Epic is also significantly more overstaffed than it's peers.
We are Legion.
Since game journos are completely woke and unreliable using Steam's game ratings from REAL players is a God-send.
Without it you simply wouldn't know if a game is any good or not.