X11 was ok for it's time, but fundamentally it's an really outdated design to solve 80s/90s issues over the network in the way you solved it back then.
Why not use a much simpler command buffer model like on 3D APIs, and only for actually asynchronous commands (but not simple synchronous getters)?
PS: is io_uring using sockets for its "shared memory ringbuffers"? If not why? Too much overhead? And if there's notable socket overhead, why is Wayland using sockets (since it has to solve a simar problem as io_uring or 3D APIs).
Most apps are just using GTK and qt and doesn't even care about their x or Wayland backends.
Which of those? GTK apps look alien on KDE desktops, and Qt apps look alien on GNOME desktops. Also, if you only need to create a window with a GL or Vulkan canvas, pulling in an entire UI framework dependency is overkill. There's SDL, GLFW, winit etc etc - but those also don't fix the 'native window chrome' problem in all situations and they all have to work around missing Wayland features. The bare window system functionality (managing windows - including window chrome and positioning(!), clipboard, drag'n'drop, ...) should really be part of the OS APIs (like it is on *every other* desktop operating system). Why does desktop Linux have to do its own thing, and worse (in the sense of: more developer hostile) than other desktop operating systems?
So again, how is it different elsewhere? What about windows, where even their own frameworks look alien because they have 3-4 of them? How is that the fault of Wayland somehow?!
No? Where did I write that? I want my window to look and feel consistent with all other Linux desktop applications, and this is mainly achieved by having common window decorations (a problem that had already been solved by any other desktop operating system in the last 50 years).
I just gave you an example of Windows that by default fails this requirement (see settings vs control panel or what that is called), let alone when you install applications using sorts of different frameworks.