Personally I think the VGA version often looks better at least post-intro, but opinions may differ.
And we should also remember that looking at it unfiltered on a modern display isn't really giving a great sense of the warm glow either version would've had on a CRT; neither of them really looked the way that video suggests, so it might be a bit misleading.
I'd personally say the EGA portraits look far more uncanny, resembling early CGI, while the VGA version looks like a hand-drawn book illustration. https://youtu.be/86O3PxdLrg8?t=181 Still, opinions can differ.
> looking at it unfiltered on a modern display isn't really giving a great sense of the warm glow either version would've had on a CRT
That may be true, yes.
The music however, floppy is best and the cd version is the worst. I played with the internal speaker myself. The cd music sounds off to me, but cannot pinpoint why exactly.
Cga seems to be 1-to-1 conversion of ega. It only looks bad because of the strong cyan and magenta. But thats a hardware limitation not an artistic choice.
I'm not sure. The dithering is obviously different, not only harsher but in different places in many scenes. Also, the splash screen doesn't have scrolling clouds in the CGA version. And there are other subtle changes.
Call me weird but there's a certain charm to the CGA version, though it's obviously the worst of them. My favorite is the EGA version.
In reality, dithering can only help you so much, when you have gigantic pixels and 16 colors... It is a remarkable feat what they achieved despite the limits of EGA, but it can't really compare to VGA.
> It is a remarkable feat what they achieved despite the limits of EGA, but it can't really compare to VGA.
In many cases, especially in the early days, artists didn't know what to do with so many colors, and produced inferior versions. Loom is a good example. The conclusion is that it's less about hardware capabilities and more about artistry, and technical limitations often force artists to be ingenious.
Even the internal speakers actually made the intro theme great.
The CD was nicer to listen to overall but I do think the floppy audio just has something about it that I prefer.
It's interesting how the VGA version manages to be way less nuanced, plus it destroys that beautiful "blue" look of the night scenes.
EGA Loom is a work of art. VGA Loom misread the style and completely obliterated it, in its eagerness to deploy that early VGA "pillow shadow" style so typical of games of that era. (I love the term "pillow shadow", so apt now that I've learned it!).
Every nightly blue gone, light sources broken, every shadow gone, ominous deep-black tree shadows converted into gray/brownish things, etc.
To be clear, I think this is less a limitation of VGA and more a case of the conversion done lazily and/or by an inferior artist.
Even less defensible, I've come to appreciate the (awful to me at the time) CGA 4-color palette. You know, the games that were either cyan-magenta-white-black or red-yellow-green-black? I hated it at the time, but now I look back on that time with my rose-tinted (or should I say, magenta-tinted?) glasses firmly on.
I even bought the fake retroremake Eternal Castle, which is a loving homage to that era.
For a relatively static display like that EHB would've not been a problem, and the amount of gradual changes would've made it easy to exploit in the palette. Using the copper to modify the palette a few places would've also allowed for more, and switching to 640x200 below the graphics to make the text smoother would've been outright trivial. Even HAM might've been reasonably feasible.