I might be wrong, but it feels like Atari are like parasites in this situation feeding off the hard work of OpenTTD devs.
I might be wrong, but it feels like Atari are like parasites in this situation feeding off the hard work of OpenTTD devs.
I get that Atari isn’t perhaps as loved as, say, Bullfrog or Dynamix, but better that companies respect their properties and their fans with an outcome like this, than be another boringly-common community-destroying Nintendo Lawyer Takedown Club.
(It’s also now in line with the various WAD and Descent games over time that used this model, where the engine is maximum rewrite amazing but the game resources require a GOG purchase. The point of rewrites isn’t to deprive the games of revenue!)
I don't know about Descent, but this hasn't been true wrt Doom for decades: https://freedoom.github.io/about.html
Worth noting that the Atari of today is a shell corporation that has precisely zero to do with the original.
That's the entire point that you've simultaneously acknowledged and missed.
IceFrog didn't start DotA, either. He had no claim to the name.
TL;DR there's complicated history behind it and much money was spent arguing over it.
- OpenTTD (a game I truly love and have followed since before the 0.3 days) was not born as a clean-room reimplementation of TTD. It started as a disassembly effort, something which is perhaps morally gray, especially if you take into account the original TTD was coded in assembly (with sprinkles of C). Perhaps this way there is some vague contribution that goes towards Chris Sawyer?
- This is a way you can legally get the original graphics of the game (GRF). Although I think the shareware version technically also worked...
It seems to me that the logical outcome of your interpretation is that Sawyer's leniency towards the OpenTTD devs would be punished by losing exclusivity to his IP. Essentially, you are asserting "squatter's rights" to IP - if IP rights are not enforced, then they lapse. This is an interesting idea in principle, but I'm concerned that it might have prevented OpenTTD from ever being created. Original creators would be incentivized to chase off derivative works to protect their IP.
I am sympathetic to arguments of the form "It was abandonware," "Copyright lasts for too long anyways," etc. But I don't think you can claim OpenTTD owes nothing to the creators of TTD. OpenTTD was meant to replace TTD and would not exist without it.
the standards for originality changed substantially twice in the timeframe we are talking about (recently, in 2023, the Supreme Court made it more strict, reversing a ruling from the 90s)
but still, what counts as sufficiently transformative is a very complicated question, especially when it comes to this kind of thematically identical but still creatively innovative derivative works
I remember how many years artists spent on the NewGRF packs, to make them high definition, what to add, what to keep, what to reimagine, and how! and of course the same goes for the game mechanics, the UI, the ... pathfinding, the economics (prices for freight, but also now there's a supply and demand system too, right?)
but the original behavior is still kept, so that's more clearly derivative (a copy), and in this case the new additions might be a new original work on their own, but still for OpenTTD to be able to be distributed without infringement of the original TTD it either needs to license that work for redistribution or remove the infringing parts.
(and of course it's a layman's analysis, so ...)
> parasites
This is pretty typical for Atari... any software that ever graced their consoles magically becomes their IP, ripe for exploitation, even if they didn't write it...
Why do you think it took such little effort? Is it simply utilizing an emulation/portability package like Proton?
However in OpenTTDs case, the entire implementation is original (including the new high res assets).
I would have 0 issues with this TTD/OpenTTD situation if OpenTTD was left on Steam as-is and TTD was a separate purchase that granted the original assets for use in OpenTTD.
and ... successfully defending the originality of the reimplementation as a standalone work would be a risky and costly legal endeavor
(even though the standards for originality - "is it transformative enough?" was more lenient when OpenTTD was made than it's today)
Scummvm could adapt OpenTTD for their own working in the exact same way as OpenTTD. They did that with Ultima.