I'm not saying the inverse is the answer either, just that if anyone without an agenda of surveillance looked at this for a second, the penny would have dropped. So I can only assume that this was the purpose the whole time.
I'm not saying the inverse is the answer either, just that if anyone without an agenda of surveillance looked at this for a second, the penny would have dropped. So I can only assume that this was the purpose the whole time.
It was used to bash interracial marriage, gay rights, suppress dissent, attack the first amendment, and now this.
Whenever you hear some dramatic story involving kids about how you have to live a little less free, know the tactic.
This is common for opponents of the second amendment as well. "Think of the children!" etc etc.
Reducing the number of guns doesn't solve the root issue (which I think we'd also agree on), but it should minimize the harms while being dramatically easier than changing the American ethos. Hell, America could likely get 80% of the results (no school shootings) with 20% of the effort (additional restrictions on firearms, more akin to Canada)
I further think the second amendment is causing Americans more harm than it's worth, though that's a seperate discussion; some examples include suicide statistics, accidental discharge, a lack of protection even when carried legally (such as in Alex Pretti's murder) and the fact that, when firearms could be anywhere, police must treat every interaction as potentially fatal - with all the force that requires
___ said hamas beaheaded 40 babies and that turned out to be a complete fabrication. That fake info was used in part to justify killing thousands of kids in ____
meanwhile the recent strike on Iran resulted in 80 little girls getting killed (with plenty of evidence) and its swept under the rug while we get blasted about the 7 soldiers that died.
That's about 99% of the population.
This would block the most common classes of abuse on platforms like Roblox, Fortnight, Lego (kids) Fortnight, YouTube Kids, Minecraft, and "educational" social networks / games.
Note that it doesn't require any centralized surveillance at all. Parents just need to control the kids' ability to create random accounts, by (for example) turning on parental controls as they already exist on most tablets/phones, and blocking app installation / email applications (or other 2FA vectors).
When the parent allows an account to be created, they just tick the "kid mode" box. This even works with shared devices that don't support multiple accounts (so, iPads and iPhones).
Roblox takes the sane approach with this: communication features are completely disabled for "unverified" users.