This looks awesome! From the isometric perspective, how did you do the walls or vertical stuff in general? I have done a few game like that and always find it to be a struggle in 2D.
So like (C++):
vector<uo_map<int, ObjStruct>>
Each vector element is a floor. You just need to move the sprite up in screen space to position it.Though I wish I went with a vector<vector<vector<ObjStruct>>> approach now a days <chunk_id>, <floor>, <object>