For games, interacting with an LLM is an improv experience. It’s a fractal that can be explored in any direction.
Video games have discrete, static goals that let a player focus on an objective. Compared to LLMs, it’s a passive experience.
People play games for all sorts of reasons (to relax, competition, to build something of their own, solve challenges).
I think this is a fundamentally different experience than what an LLM can offer.
That’s not to say LLMs can’t become a fun experience, but it’s going to take decades to develop a way to procure that experience. Look at how long it took dungeons and dragons, or any video game genre, to get to the level of polish it’s at today