Most of the world lives of 300$ per month
Most of the world lives of 300$ per month
Other Settings > AVX2 > 95.11% supported (+0.30% this month)
Maybe you're thinking of avx512 or avx10?
AVX512 is so kludgy that it usually leads to a detriment in performance due to the extreme power requirements triggering thermal throttling.
But there's plenty in avx512 the really helps real algorithms outside the 512-wide registers - I think it would be perceived very differently if it was initially the new instructions on the same 256-wide registers - ie avx10 - in the first place, then extended to 512 as the transistor/power budgets allowed. AVX512 was just tying too many things together too early than "incremental extensions".
AVX512 leading to thermal throttling is a common myth that from what I can tell traces its origins to a blog post about clock throttling on a particular set of low-TDP SKUs from the first generation of Xeon CPUs that supported it (Skylake-X), released over a decade ago: https://blog.cloudflare.com/on-the-dangers-of-intels-frequen...
The results were debated shortly after that by well-known SIMD authors that were unable to duplicate the results: https://lemire.me/blog/2018/08/25/avx-512-throttling-heavy-i...
In practice, this has not been an issue for a long time, if ever; clock frequency scaling for AVX modes has been continually improved in subsequent Intel CPU generations (and even more so in AMD Zen 4/5 once AVX512 support was added).
All AMD Zen 4 and Zen 5 and all of the Intel CPUs since Ice Lake that support AVX-512, benefit greatly from using it in any application.
Moreover the AMD Zen CPUs have demonstrated clearly that for vector operations the instruction-set architecture really matters a lot. Unlike the Intel CPUs, the AMD CPUs use exactly the same execution units regardless whether they execute AVX2 or AVX-512 instructions. Despite this, their speed increases a lot when executing programs compiled for AVX-512 (in part for eliminating bottlenecks in instruction fetching and decoding, and in part because the AVX-512 instruction set is better designed, not only wider).
So, in order to make use of users new fancy hardware without abandoning other users old and busted hardware, you have to support multiple back-ends. Same as it ever was.
Actually, a lot easier than it ever was today. Doom 3 famously required Carmack to reimplement the rendering 6 times to get the same results out of 6 different styles of GPUs that were popular at the time.
ARB Basic Fallback (R100) Multi-pass Minimal effects, no specular.
NV10 GeForce 2 / 4 MX, 5 Passes, Used Register Combiners.
NV20 GeForce 3 / 4 Ti, 2–3 Passes, Vertex programs + Combiners.
R200 Radeon 8500–9200, 1 Pass, Used ATI_fragment_shader.
NV30 GeForce FX Series, 1 Pass, Precision optimizations (FP16).
ARB2 Radeon 9500+ / GF 6+, 1 Pass, Standard high-end GLSL-like assembly.
Edit. Furthermore, i think that none of these (pre-2020) low budget CPUs support AVX2, until Tiger lake released in 2020.
Edit: That's wrong. Jasper Lake from 2021 also came without AVX support.
Here's a laptop for $350 which has a CPU with AVX2 support.