Which implies there was some regression, some issue, some incorrect behavior or negative impact. One has to wonder… what could it have been? What could the issue with having a more accurate clickbox for the corner of the window possibly be?
Which implies there was some regression, some issue, some incorrect behavior or negative impact. One has to wonder… what could it have been? What could the issue with having a more accurate clickbox for the corner of the window possibly be?
NO ONE CARED THAT THE WINDOW CORNER RADIUS DIDN'T MATCH AN IPAD, IT DOESN'T NEED TO
For example: imagine you have 2 windows, the lower right corner of one window almost touching the upper right corner of the other, so that the bounding rectangles overlap but the graphics don't.
With the inaccurate "false square" corners, you just had to check the bounding rectangles, to know which window to resize, now you have to check the actual graphics (or more likely, a mask).
I am not saying it is the problem, but that's the kind of thing that can happen. Or it may be a simple bug, like a crash, memory corruption, an unhandled exception, the usual stuff, but they couldn't fix it in time and it is better to revert instead of leaving the buggy code or pushing an untested fix.
And that's the reason why I won't buy a new Mac.
Tahoe and Liquid Glass are so horrible that they're going to lose customers because of those. They should realize what they did and just backtrack: it wouldn't be the first time they admit they made a mistake [1].
[1] https://www.theverge.com/2020/5/4/21246223/macbook-keyboard-...
No, it is not just refusing to admit that the magic mouse was a mistake, it is considering that it is the best ever. That USB port on the underside is still one of the great mysteries though, maybe it is some quirk of evolution, because it is certainly not intelligent design.
People who do their work on large documents (pics in Photoshop, videos, CAD, music, even Excel, etc.) use these capabilities every day, and they like their Magic mice very much. If you are not one of these people (software development, for example, can be done with vertical scroll only, for the most part), it doesn't mean it's a bad product -- all it means it's a product which is not for you.
I don't use Magic Mouse but am very far from expecting Apple to admit "the magic mouse was a mistake" though.
Whenever I find myself saying this I remind myself it can in fact be this hard.
I'm more interested in how or why this bug was approved up be worked on so quickly after it was surfaced, rather than other longstanding and arguably more impactful bugs.
At some point in OS X in the switch to hardware acceleration, they started rendering windows on one screen only.
I get that you hardly ever really want a window spanning two screens, but when you accidentally misplace a window it would be handy to be able to see it on each overlapping screen so you can track it down. Right now you can put a few pixels of the title bar on the wrong screen, and the rest of the window just vanishes.
These regressions are weird given that modern hardware is vastly more powerful than a Mac II.