Can anyone recommend me some good game development books for someone who wants to create "small" games as a hobby? By "small" I mean that my goal is to be able to create games for ocasions like the GitHub Game Off, or some small indie games
- Go with what you know
- Don't try a new language
- Don't worry about making it beautiful!
- Keep It Simple, Stupid!
- No-art (rectangles) gameplay proof-of-concept
- Heinous hacks and ugly code are A-OK.
I disagree strongly with the advice consisting of: "start hacking and see what happens". For any kind of product design, starting something without any kind of direction is the surest way to go nowhere.