They already tried other engines, such as Unity. The team didn't just go off and build something without trying existing solutions first.
They already tried other engines, such as Unity. The team didn't just go off and build something without trying existing solutions first.
I don't know how bloated Godot is, but AFAIK libgodot development started as part of Migeran's automotive AR HUD prototype so I'm surprised to hear it has poor startup time for a car.
As a user of libGodot embedded into our existing c++ tech stack, I can say we do not have this issue.
If literally the only option was an embedded flutter view, then there was never more than one viable solution and looking into unity etc was wasted effort.
However, it’s not easy. I think their options were either a popular mainstream library or a custom solution, not investing into something more obscure and less popular.