There's also the issue in that the following two things don't have the same semantics in C:
float v = a * b + c;
vs static_inline float get_thing(float a, float b) {
return a*b;
}
float v = get_thing(a, b) + c;
This is just a C-ism (floating point contraction) that can make extracting things into always inlined functions still be a big net performance negative. The C spec mandates it sadly!uintptr_t's don't actually have the same semantics as pointers either. Eg if you write:
void my_func(strong_type1* a, strong_type2* b);
a =/= b, and we can pull the underlying type out. However, if you write: void my_func(some_type_that_has_a_uintptr_t1 ap, some_type_that_has_a_uintptr_t2 bp) {
float* a = get(ap);
float* b = get(bp);
}
a could equal b. Semantically the uintptr_t version doesn't provide any aliasing semantics. Which may or may not be what you want depending on your higher level language semantics, but its worth keeping the distinction in mind because the compiler won't be able to optimise as well