30% is just so unreasonable that it would be totally understandable if someone would believe this.
30% is just so unreasonable that it would be totally understandable if someone would believe this.
Apple chose 30% because they knew they weren't a retailer. You can hunt for a cheaper Diablo II copy online or at Wal-Mart, but not on iPhone.
Apple see the iPhone as a game console, not that anyone else thinks of it in that way.
Well, I'm just reporting it as I understood their decision in the moment. I was working on The Sims at that time, and I assure you, retailers still mattered to us bigly.
EA was an outlier, and by the time they capitulated and started Origin it was so bad that people regret signing up for the service. GoG didn't have this issue, Valve didn't have that issue, EA did.
If probably be retired now if I wasn’t already so burnt out on how SMS tariffs worked at the time. Utterly opaque and on a delay. They basically wrote you a check for however much they felt like each month.
Essentially the reseller arm of carriers at that time was just a money funnel from VCs to the telcos. They were eating their own young and I was full up on the bullshit.
It’s egregious now but at the time it wasn’t crazy because software developers often made way less than that when going through traditional publishing routes. Plus everyone was just happy to be making money off the new platform.