Apple to soon take up to 30% cut from all Patreon creators in iOS app
macrumors.com
macrumors.com
Revenue $32 B
Operating Costs $7 B [1]
Estimated Profit $25 B
Operating Margin ~78%
[1] R&D, security, hosting, human review, and including building and maintaining developer tools Xcode, APIs, and SDKs.Apple could take just 7% cut and still make 20% profits.
Fun Fact: During the Epic trial, it was revealed that Apple's profit margins on the App Store were so high that even Apple's own executives were sometimes surprised by the internal financial reports.
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edit: There is no ideological argument for voluntary action here. The entire goal is to force regulators to step in. The debate over 'good vs. bad companies' is just online noise and rhetorical trik, no one on either side of the political spectrum wants these systems to be fixed voluntarily with corporate altruism.
Regulating the fees for one central app store is no solution.
Right on. But that's exactly the wiggle room where voters could pull some of those cards like "climate change mitigation (of consequences)", "climate change preparation", "upcoming waves of climate change refugees", "AI dividing the population", "Universal Basic Income", all of which are things companies like Apple won't do anything for (or against) while their goods are still mostly for proper earners and not for people who buy stuff at a discount (I'm exaggerating).
Since corporate altruism is definitely not on the menu, government institutions and NGOs will have to pick up way more than they are currently prepared for.
We are in a strange phase of calm before the storm, despite all those wars and conflicts--or in spite of them, I don't know. Shits' gonna hit the fan sooner or later and it's up to the voters to demand adequate preparation.
Big Corps caused significantly more damage than they had to cause for all those profits, whether as a side effect or not, and they did that long enough.
Job cuts, whether due to AI or not, will remain a thing while no "new" giants will rise for quite a while ... and corporations will sing the song "it's what the people want" only as long as voters will stay quiet.
Sure, bribes, corruption and blablabla, but it doesn't change how votes work and none of it changes how the devoted clerks in the administration do their jobs and write laws (if they have to have to) ...
We can say this to any company, "$X could reduce price by $Y and still make $Z profits", but it doesn't really make any sense. Making profits is what makes a company a company instead of a non-profit organization.
Was this recorded or just people drawing lines between Epic's expert witness claims and the executives trying to down play them?
Microsoft Office: Revenue $45B Operating Costs $12B Profit $33B Operating Margin 75%
Google Search Ads: Revenue $175B Operating Costs $45B Profit $130B Operating Margin 75%
> developer tools Xcode
also now one of the worst ide in mobile/desktop development and an embarrassment for a company of apple's size and profitsthem taking more and rents from their store-related operations is hard to justify from software product-quality perspective; its like a slap in the face
Obviously Epic would like to pay lower platform fees to Apple than it pays to Nintendo, but there is no logical reason why it should.
Agreed, there are bad privately held corps, and worse privately held corps, with badness usually proportional to their size and profit.
It's a classic direct-indirect management problem. Think about Android for a second. It costs nothing to put an app on their app store. People can make apps for themselves and then just publish because either "why not" or it's an easy way to distribute to friends and family. So basically it is making app creation easy. Meanwhile Apple charges you $100/yr to even put something up on the store, makes it hard to sideload, and consequently people charge for apps, which Apple rejoices as they get a 30% cut (already double dipping: profiting from devs, profiting from the devs' customers).
BUT WE'RE TALKING ABOUT SMARTPHONES
A smartphone is useless without apps! People frustrated they can't find the apps they want on iPhone? They switch to Android. People on Android want to get away from Google but they can't do half the shit they want to on iPhones (and the other half costs $0.99/mo)? They bite their tongue or rage quit to Graphene.
The only reason this "fuck over the user" strategy works is because there's an effective monopoly.
All of this is incredibly idiotic as the point of a smartphone is that it is a computer that also makes phone calls. We have made a grave mistake in thinking they are anything but general purpose computers. All our conversations around them seem really silly or down right idiotic when you recognize they are general purpose computers. And surprise surprise, the result is that seeing how profitable and abusive the smartphone market can be leads to a pretty obvious result: turn your laptops and desktops into smartphone like devices. Where everything must be done through the app stores, where they lock you out of basic functionalities, where they turn the general purpose computer into a locked down for-their-purposes computer.
The thing that made the smartphone and the computer so great was the ability to write programs. The ability to do with it as you want. It's because you can't build a product for everyone. But the computer? It's an environment. You can make an environment that anyone can turn into the thing they want and they need. THAT is the magic of computers. So why are we trying to kill that magic?
It doesn't matter that 90% of people don't use it that way, and all those arguments are idiotic. Like with everything else, it is a small minority of people that move things forward. A small percentage of players account for the majority of microtransactions in videogames. A small percentage of fans buy the majority of merchandise from their favorite musicians. And in just the same way, it is a small number of computer users (i.e. "powerusers") that drive most of the innovation, find most of the bugs, and do most of the things. I mean come on, how long did it take Apple and Google to put a fucking flashlight into the OS? It was the most popular apps on both their stores for a long time before it got built in. Do you really think they're going to be able to do all the things?
Apple is succeeding largely on merit, within the bounds of civilized, peaceful competition. Shouldn't we all just be grateful for the contributions they have made to our civilization?
> force
> regulators
That's my whole problem, personally.
What we need much, much less of in this world is government force, especially during these trying times of government force and outreach (something I expected my more left side of the isle colleagues to have finally realized by now).
COIVD really was a test of how much governmental draconianism we would take, and we failed spectacularly, and not only that, but are demanding more government.
So no, we don't need more regulation, especially given this country's history of regulatory capture. We need new solutions.
Edit: Maybe I am greedy now, but it would be nice if large transactions like say buying a house only would cost me a 15% transaction fee to Apple.
Wouldn’t be surprised if macOS starts locking down CLI tools towards an App Store model too.
So everyone raced to the iOS app store, it was only 30%, what a great deal!
The problem is that two decades later it is no longer that great deal in mobile duopoly world.
The Mafia can learn a thing or two from Cook.
Both employ mafia tactics
The real innovation was convincing us this was inevitable.
Reality disagrees: https://www.irishtimes.com/business/2024/12/13/data-regulato...
30% is just so unreasonable that it would be totally understandable if someone would believe this.
It’s egregious now but at the time it wasn’t crazy because software developers often made way less than that when going through traditional publishing routes. Plus everyone was just happy to be making money off the new platform.
In all seriousness, finance people see everything through the lens of margins and money primarily. Since any company's function is to deliver value to its shareholders, if allowed, bean counters will scorch the earth for it.
Ultimately, this is at odds on how Jobs approached things, i.e., money was not the end all be all.
I write cross platform apps using Vue/Quasar (previous Angular/Ionic, and before that Titanium), I have put up a web-based version of their app (as a fallback and as an early MVP) and it’s like pulling teeth to get anyone to even play with it. Then you put an app up on TestFlight and suddenly they are using it.
And that’s just trying to get the to use the web while I’m still setting up crap for a “native” app. The idea of not having an app is a non-starter.
Again, I don’t agree with them, I’m just telling you what it’s like out there if you are developing software for other people. An app brings “prestige”, they want be able to say “we have an app”. And no, saving a webpage to the home screen is not a viable alternative (trust me, I’ve tried). Clients and customers reject that and there are extra limitations with that approach (or there were last time I tried, around using the camera feed, things that work fine in mobile Safari).
My sister and my parents basically ~only read newspapers from their apps, despite it being static text with some images.
I don't know how, but Google and Apple are really good at nudging people to use apps instead of websites.
- how to install them
- what advantages (and disadvantages) they have. In particular regarding censorship and privacy!
Apple and Google need to be pressured to make PWAs
- easier to install
- more capable
- less buggy (Mobile Safari in particular).
If your app's needs can be met with a PWA, you owe it to your users to offer one!
Here are a few PWA showcase links:
https://pwa-showcase.com/#/all-cards
And a lazy AI-generated list of things that PWAs can do today on top of the things a normal web page can do:
https://www.perplexity.ai/search/make-a-list-of-all-things-p...
Sure you could do it in a browser, but half the time the credentials dont cache, or you have to waste 4 clicks and 20 seconds finding a bookmark.
They want convenience. For better or worse.
Works offline?
And the other half of the mobile app market is monopolized by Google who copies the pricing model while delivering even worse (if any) service to developers.
It's either getting out of mobile apps or paying up.
This is not going to change without drastic steps by regulators, which both Apple and Google fight tooth and nail.
Why did we let mobile go down the one-app-per-website path?
I was an app advocate for a long time, now I made a PWA and it’s maybe 90% there. But you still get behaviors that you can not fix.
IMO the worst however is products that have a fully functional website, but refuse to let you use it (e.g.: Instagram)
The trouble is, market forces always try and push things the other way.
The Reddit App for example is totally unnecessary. It's just public web content and should be a website.
SaaS on the other hand shouldn't really be a thing at all. I have no idea why anyone thinks it's a good idea for their private data and app state to be on a cloud somewhere they don't control.
Note that this does not preclude the use of cloud services that users can control e.g. by specifiying trusted endpoints. I'm trying to build the idea of "data locality first" software. I.e. you know where your data are and where they aren't.
Because the web is still barely usable for anything more complex than showing a few lines of static text and an image?
Because for almost as long as (modern) mobile apps exist the web was even less usable?
Because even now you can whip up a fast complex mobile app with 60fps animations and native behaviours probably in minutes? While on the web you're lucky if you can figure out which state/animation/routing library du jour isn't broken beyond all hope?
Since app distribution is not a fair market anymore, it needs to be regulated. Either the fees have to go down close to cost or alternative app stores should be allowed. And not the malicious compliance version of it (as Apple is trying in the EU).
Thanks a lot, Eddy Cue, for all that you do to bring Apple down to its knees!
Click here to avoid apple tax takes you to web page if allowed.
And it's still a net loss.
Aren't they making the majority of their money from selling hardware and iCloud subscriptions? Why they go on and milk developers, who make apps FOR THEIR ECOSYSTEM?!
30% is not that.
They are greedy because Apple fans would by a turd in a box if it had an Apple logo.
If I was in charge of Apple I would do the same thing. In fact, I would likely increase the Apple cut to 40%. People would pay, they like their slick toys.
The developers will continue to make apps for their ecosystem regardless.
I've instead handed the reins to others, so I don't have skin in this game any more. ;)
Please Apple, make this happen.
Popular apps have been exempt from these rules since the beginning of time - not that I agree with this.
He talks about Apple's app store
I feel like I've just watched a man in a $4000 suit wresting the change jar out of the hands of a homeless person
My understanding is that the reason the number 30% is so magical is a historical anomaly. When software was physically distributed back in the day, 15% of the MSRP was reserved for the distributor and another 15% for the retailer. When these digital marketplaces were set up, the companies just said "well, we're the distributor and the retailer, so we'll keep both". Forgetting the fact that the cost to distribute and retail the software is literally pennies on the dollar of what it used to be.
I think the irony in this case is that this is a greed problem of their own making. When Steve Jobs announced that apps on the original iPhone would only be $1-$3, he set off the first enshittification crisis in the software industry. In 2008, Bejeweled cost $19.99 if you wanted to buy it on the PC. On the iPhone it was $0.99! This artificially low anchor price is what kicked off the adoption of ad and subscription driven software models in the first place.
Of course the retailer margin is never actually 50%. That's theoretical if 100% of product is sold at MSRP. Actual retail margins are about 25% because of sales, write-offs, et cetera.
OTOH when there's a sale in Steam, they still get their full cut (of the reduced price).
It made perfect sense that this shiny new iOS platform would take 30% of a cheap app to ensure that it matches the high quality of iOS. These were little productivity apps and games at the time.
This however - I just don't understand what the need is for an app at all for Patreon. Isn't this a website/platform kind of thing? Wouldn't an app just be an additional window into the Patreon platform?
What's next - 30% of my pizza price goes to Apple because I ordered it on my phone?
Apple still insists that the app store "provides value" for developers. They simply can't comprehend the harsh reality that these days, for most developers, the app store isn't the godsend service that helps their app get discovered, but instead an asinine bureaucratic obstacle they have to clear, and then regularly attend to, to have an iOS app at all.
The Mac app store, being optional for developers, is a good example of how much people actually want something like this.
Was all Apple since the iBook G4. Bought a Pixel last week. It's nice.
The Epic v Apple lawsuit verdict makes this allowed now.
I am so close to having raspberry pi phones but even rasp pi 's are getting expensive because of AI dammit
Unfortunately, due to their behavior in the latest years, I'm not going to buy anything Apple anymore.
Fortunately for me, I prefer Linux to MacOS so I never have been totally tied in the Apple ecosystem and I know how to leave the boat without a lot of hassle.
I'm really saddened because they know how to make great products when they want to. It's just infuriating that everything that is shitty in their products is never due to randomness or bugs or whatever, but ALWAYS because they decided to fuck you.
I’ve never even considered publishing apps for other platforms as my gut tells me juice wouldn’t be worth the squeeze. Or to put it another way, I would prefer customers who already proved they have deep(er) pockets and are price insensitive.
Not that I like Google much more re: Android and locking down side-loading more than before.
[0]: https://www.latimes.com/entertainment-arts/business/story/20...
If you cap the margin, you’re entrenching the monopoly forever. Allow them to charge what they want, and set tax rates on corporations commensurate with the size of their profits. Make it easier for competitors to start.
The path to a sustainable marketplace does not come from top down enforcement of margins. It comes from competition
For monopolies, that is the least bad option. What would be way better, though, is mandating an end to that monopoly by allowing all users to install any apps they want on their iPhones without needing Apple's permission in any way, shape, or form.
1. App creators will pass the extra cost over to the iPhone users.
2. Android (and other platforms that can host smartphone apps) will be more competitive and start to look better for both app creators and consumers.
Sure, there's a bit of a context switching cost. Not everyone will just be able to automatically change over to an Android phone tomorrow. But it doesn't need to happen all at once. These phones get updated and replaced every 1-2 years. If iOS users see their app store prices rising too high, and they aren't OK with this, then they will switch to Android eventually, once it's worth it.
Otherwise, I don't see any problem with Apple reaping the benefit of their powerful and well-built walled garden ecosystem.
Or they'll stop buying as many apps, or stop supporting people on Patreon.
And yes, I do legalese details of that are much more complex. But it just makes no common sense.
Apple also sits on a board that approves new web technologies for standards formalization, so they can squash adoption of anything that might make web browser APIs as capable as a native application, so that they can force people to make native apps where they can extract a percentage from it (they can't do that with a web application). Rather than work out reasonable ways to support things other browsers allow, they just say "no thanks" and then there is no standard allowed to move forward.
It's extremely abusive and anti-competitive. I hope the DOJ continues to pursue litigation against Apple for this and many other things.
https://www.justice.gov/archives/opa/media/1344546/dl?inline
I'd love to be proven wrong, but it feels like over the past couple of decades we've gone from clever guys coming together with an idea and starting companies like Microsoft, Google, and Apple, to celebrating buyouts of startups by large behemoths—that's how low the definition of success has dropped. Is competition law even a thing anymore?
How does this shakedown work for companies/orgs that have large number of paying iOS DAUs?
What am I not getting here?
The very last line of the article.
> Patreon gives creators the option to either increase their prices in the iOS app only, [...]
it would totally not fly with Apple. They don't let this 30% commission to be visible by users, just like every other company that does such commissions. You don't see that the creator only gets about half of your donation on YouTube or Twitch, you never see that Visa takes 1% of your payment in a store, etc. Even governments do that. I don't see the value of VAT in the price of goods in stores. The US sales tax is an exception.
A lot of people would complain about how high those fees (or taxes) are if they saw them spelled out for them.
There is no way around it especially in an apple dense market like Switzerland.
They have a clear monopoly and together with Google a duopoly.
I can thankfully continue with my refusal to purchase from HP perfectly fine.
> According to TechCrunch, only 4% of Patreon creators are still using the platform's legacy billing system, with the rest having already switched over.
I've never used the Patreon app even once -- those creators I support, I set it up on the website.
I don't pay attention to all of Apples behaviors (still running an iphone 11) but this feels quite rent-seeky and creator hostile.
But from past threads in a Linux Forum, seems this only applies to people using the Apple IOS App for Patreon. Not sure if using Apple Laptops.
But if you use Patreon's WEB Site directly, the fee cannot be collected by Apple.
That was my take anyways.
Moreover, the fee only applies to the subscriptions made using Apple's payment system. That being said, in most jurisdictions their payment system is the only one developers can use in an app. IMHO, this is the real problem.
Patreon fought this for a while but Apple has all the leverage unfortunately.
Yet. Apple forces a specific browser engine on all apps, so they have the means to block patreon website too.
If they weren’t a public company, you’d think they were the mob. I’ll never trust the Apple ecosystem ever again
Unless they pay me 30% of all hardware and software revenue because popularity is a vehicle to sell more under the Apple brand.
I'm not betting the US to do this right now. But look at the EU... Alternative app stores are allowed (forced by EU regulations), and it already lead to lower fees.
The vast majority of people will continue find and install (and pay for) stuff via the AppStore.
Let this be a cautionary tale for Google's plans with Android (developer verification, etc).
There is really so many people visiting Patreon, only because it's in Crapple appstore?
Or is this because they want to support as many payment methods as possible. And Apple Pay support requirements is to have an app?
Would be great, if they simple take a hit and gutted the app and redirect all people into website.
If they have good PR team, with proper messaging, they could make even more money, since people on Patreon usually don't like corpos.
It would not only shift the cost to the user, it makes them cover the 30%, while discouraging the use of the iPhone app itself.
They could add a banner before the payment is processed that says "you could be paying less for the same benefit to the patron if you pay from our website. The price is higher here because of Apple, and you're covering the fee."
Jack up every Apple user's monthly payment by 30%.
When they go into the app to figure out what the hell happened, they will find big red text saying "want to avoid the Apple tax? re-subscribe through our website! (Link)"
They click the link, it opens a webpage where all the payment info has been auto-filled. They click "ok." Bam, fee gone.
Patreon is probably going to shut down the payment feature from the app and orient people to the website. That's what I'd do... And bad mouth Apple.
Given Patreon's clients is influencers, this is a fairly bad PR move by Apple, for probably zero return...
I'm curious what percentage of creators chose which
"Use our payment system"
"No thanks, our current system works just fine"
".. or get kicked off our store"
"Okay, I guess I'll do it then"
"Okay you're on our payment system; we take 30% off all purchased using our payment system."
"Get fucked"
Otherwise it just wouldn't make sense. Google gets a cut of all revenue, Apple gets a cut of all revenue, x, y, z, ... there would be nothing left over.
Which is why we have been getting great UX like being unable to buy books in the Kindle app.
Until there will be a broad regulation that enforce any general purpose computing device to allow installing non-provisioned apps, we'll be in those situations.
if many people subscribe via ios then obviously apple is bringing creators more paying subscribers no so seems kinda fair to charge for access to that ecosystem?
I giggled
Your mindset results in Apple users thinking "the problem is those stupid Android idiots who accept being in an ad tech company's spyware garden" and Android users thinking "the problem is those stupid Apple idiots who accept that 30% of literally everything they do goes to Apple". In reality, we have a common enemy in the big tech duopoly and extremely lacklustre regulation which lets them keep doing this shit. You calling me an idiot for making a different shitty trade-off than you helps nobody.
I've noticed watching blood money on Netflix that greedy systems tend to get greedier and greedier, and this is the best way to catch bad actors.
On the other hand, criminals that try not to become too big and remain low-profile are the ones that never get caught.
You MUST use our billing system. Oh, btw, because you are using our billing system, we get 30%.
Source I run a non-profit and we have an app that takes donations via Apple Pay
It’s funny seeing people call 78% operating margin too high, while we all know that software VCs demand 90% margin from their startups, and if it wasn’t Apple, people here would call that an excellent business.
I think people find it easier to scowl at the villain du jour than to dig into the deep complex issue of when capitalism doesn’t work, when the government isn’t doing enough, and what we could do about it… or the feeling that we really can’t do much.
That's why people don't dig into the deep complex issues. Because it's uncomfortable, and forces one to confront the potential reality that their worldview, and everything they've known about how our society works is wrong, broken, and collapsing in front of them.
It can be a very distressing and depressing state of mind. There's a reason "ignorance is bliss" is a common trope, because there's some real truth to it. For some, it's better for emotional and mental wellbeing to ignore the problems of reality and remain ignorant.
We can do a lot if we pressure the company or the regulations around it. Maybe not right now in this current regime, but tides will shift.
The issue is that people's attention spans on this are much too short. The fervor around this may not even last to the end of this month, let alone until a change in power allows a new administration to properly go after the company.
Not a bit deal really, a tiny minority of people will be a few dollars out of pocket, because the loophole most of us don't enjoy has been closed.
This goes way beyond rent seeking, it is much closer to outright theft, for rent you get something in return. This is just a nice form of robbery and I'm sure it is all legal by some stretched definition of the word but it makes me sick.
Yesterday we had the monthly Woz adulation article, I really like the man but would like him even more if he told Cook to his face that this is not the Apple that he had in mind when he co-founded the company. It's not like he has anything to lose.
Those cases take a long time.
Are you suggesting some sort of app store or web page to send money/bitcoin?
The practical way out is to just buy QQQ and get some of your money back.
Too many parasites between creators and consumers
I do support apps that support unique phone features: Phone, camera, GPS, etc.
Ha ha ha ha ha.
I mean, keep buying their phones or whatever.
Once again, Patreon is going to strong-arm all of us into "charge at the moment of sign-up" instead of "charge on the first of the month." They have wanted this for years, and once again they are saying that Apple has given them cover to demand it. Here's what I wrote when they tried to pull this shit a year and a half ago and then chickened out:
Patreon has two billing models, monthly (bills on the first of the month, or whenever they get around to it) and daily (charges you the moment you sign up.)
For several years now, they have been trying really hard to get creators to switch to daily billing whether they like it or not, with a series of intrusive nags and dark patterns. E.g., the "Settings" tab always has an "unread" alert on it reminding me that I have not made the "recommended" change.
Now they're going to force everyone to switch, and they're blaming Apple for it. And, to be clear, fuck Apple, but also fuck Patreon, this is their choice and it's going to mean that I can no longer use their service.
Here's a support request I just sent them, again, after clicking 15 levels deep into their FAQ before finding the thing that might contact a human. Since the email alerting me of this change came from a "noreply" address because of course it did.
Feel free to send your own:
---
Subject: Subscription billing is unacceptable
You recently sent mail saying that you're going to force me to switch from monthly billing to subscription billing.
Subscription billing is unacceptable for my Patreon. It does not work.
I sell monthly memberships to a physical nightclub. The memberships begin on the first of the month. I fulfill and mail the physical membership cards on the first of the month. If you make me switch to daily billing, that means I will have to do merch fulfillment on a daily basis instead, and I simply cannot do that.
If you force me to switch from a monthly cycle to a daily cycle I will have no choice but to stop using Patreon.
To be clear: I do not give a shit about the iOS app. Not one fractional fuck is given. If the solution to this problem is that people cannot sign up for, or access, my Patreon from the iOS app, that is 100% acceptable to me.
I know for a fact that none -- zero, 0% -- of my patrons have signed up using the iOS app. I know this because I had to warn them away from it, due to the 30% Apple Tax, and all of them complied. All of them. The iOS app is utterly meaningless to me and to my patrons.
(Also you are blaming this on Apple's bullying, which is simply not credible. You've been nagging me to change to subscription billing for years, with the little red error icon appearing everywhere. This is your decision. You are transparently using Apple as an excuse.)
---
I said this same thing to you a year and a half ago, the last time you tried to pull this nonsense. Second verse, same as the first. Last time, support replied that they "completely get why this change would be upsetting" and "will bring my feedback to the team." Uh huh.
Patreon's absolutely awful level of service and support has been a huge problem for quite some time, but I am really not looking forward to having to figure out how to implement recurring monthly billing on my own.
Patreon, YOU HAD ONE JOB.
[0] https://www.jwz.org/blog/2026/01/patreon-is-lying-again-and-...
I subscribe to like 10 patrons each at $1-$3/month. Right now they can just charge me once, $20/mo, pay 3%+30c card fee on that, they pay a buck in fees, get $19, great.
Instead they want to charge me $1, 10 times a month, hit with a 30c fee every time, instead paying a total of $5 in fees, getting way less proportionally.
They must really make their bulk on big patrons paying like $20+/month to a single patreon
Alternatively, they could show up at the nightclub in person and bring their phone with proof of purchase and the bouncer could hand them a membership card and cross their name off a list.
Been running linux (popos) for donkey years and I entertained the thought I should go back to Apple and get the MacbookPro-16 (which is probably the best laptop you can buy imho).
Then I remembered all this crap that Apple does and dismissed it.
Apple (perhaps like all corporations but I'm focusing on Apple) is a greedy company that has massively lost it's way. Tim Cook support fascists and/or anything to improve the bottom line, especially if it increases "services" [0]. Alan Dye (thank god he is now busy screwing up Meta) shipped the worst UI revamp I've seen in a while from a company Apple's size and the iOS/iPadOS/visionOS/macOS software is all in dire straits. And they managed to do all of this while alienating developers left and right and playing chicken with governments around the world [0] instead of relaxing their hold on their platforms.
But who cares? The stock price went up. /s
I was overjoyed to see Alan Dye leave (and Jony Ive) and hope that we don't have to wait too much longer to bid Tim Cook adieu. Whoever takes over next has a lot of work ahead to dig out of the hole Tim Cook dug for Apple.
Tim Cook might be the best thing for shareholders but he has been horrible for product quality (software and hardware) and for democracy.
[0] Pay no attention to how much of services revenue came from the Google search deal with the majority of the rest coming from casinos for children and adults alike.
[1] Like the EU DMA, which, I have publicly and privately voiced my dislike of parts of it but Apple has no one to blame but themselves. By keeping a white-knuckle grip on their revenue they forced governments across the world to pass laws (often bad IMHO) that fragment and confuse the entire iOS market.
I suspect developers are looking for these workaround because of the 30%. If Apple had asked for, say, 10%, would there be as many developers looking for loopholes?
I don't know. Apple perhaps should ask for compensation for "vouching for" the developer's app, hosting the app, distributing the app. But Steam shows us another model where the developer themselves pay a modest up-front cost to have their app hosted ($100) and then Steam steps out of the way.
I wonder if this would go a long way too to thinning the herd so to speak from the Apple App Store—perhaps improve the overall quality of the apps submitted.
I think the most annoying thing is how unevenly the policy is applied. Some megacorps pay the 30% and others like Amazon get sweetheart deals. So it unfortunately comes down to who benefits more. If you have something Apple really wants then they will cut a deal. But if not then you pay the high tax. They've at least cut it down somewhat for smaller devs and teams, but the whole industry needs to change. IAP/Subscriptions shouldn't just inherit the pricing systems of old.
I have a feeling Tim is just going to tank the Trump stuff and then peace out next admin so he gets all the blame. Much like Ive and Dye have been.
https://finance.yahoo.com/news/apple-betrayed-trust-says-iph...