It just focuses on the receiver of the money than the sender.
I think Apple is slowly killing apps with this policy. Everybody will slowly move to "web only" as 30% would kill their ability to compete with anybody else. This will likely be much stronger in countries where iPhones do not have the same market share as in the US.
This is why Apple makes PWAs so miserable in Safari and disallows other browsers unless they're just Safari with lipstick.
Frankly, yes, please. I mean, I'm biased as my whole career is in web app development, but there are so many things these days that do not need a whole native app. They're just communicating with a server backend somewhere, using none of the unique native functionality of the phone (much of which is available in browser APIs these days anyway). I can block ads in a web app much more easily. It's much harder to do customer-hostile things like block screenshots in a web app.
Native apps definitely have a place, but I think they're very overused, mostly for reasons that benefit the business at the expense of the customer.
You still can't have a "share to" target that is a web app on iOS. And the data your can store in local storage on safari is a joke.
Of course, forget about background tasks and integrated notifications.
In fact, even on Android you miss features with web apps, like widgets for quick actions, mapping actions to buttons and so on.
And no matter how good you cache things, the mobile browser will unload the app, and you will always get this friction when you load the web app on the new render you don't have on regular apps.
This loading is not nearly as seamless as a regular app starting back up.
For a regular app, you have the app loading, and the os cache helping with it. If you do your job half correctly, it loads as a block almost instantly.
For a web app you have the web browser loading, the the display of the white viewport in a flash, then the app loading in the browser (with zero os cache to help with so it's slower). It needs then to render. Then restoring the scroll (which is a mess with a browser) and the state as much as you can but you are limited with persistence size so most content must be reloaded which means the layout is moving around. Not to mention JS in a browser is not nearly as performant as a regular app, so as your app grows, it gets worse.
I disagree, native apps on iOS have important abilities that no web application can match. The inability to control cache long-term is alone a dealbreaker if trying to create an experience with minimal friction.
There are hardware APIs for some stuff that only works in native (cors, raw tcp), but 99% of apps don't need those.
My chat agent, file transfer tool, Grubhub, Amazon, YouTube, news, weather are all deleted in favor of a set of armored browsers that suppress the trash and clean up the experience. Its been an amazing change, as those companies no longer get a free advertisement on the application grid of my phone, making my use of them much more intentional.
If third party native apps were installed and run without user interaction the same as cross-origin redirects, I would expect the same limitations with native apps.
I believe you can see it working on TikTok web as well.
You just can’t have the first video unmuted on initial load, although I wonder if this can be relaxed when user installs a PWA.
Don't give them any ideas.
For bill payments though, they'd just insist on taking 30% of your electric bill payment and if the electric company's margins aren't high enough to absorb that then "Haha that sounds like a you problem" - Tim Cook, probably
Apple then "maliciously complied", allowing it while demanding a 27% fee on any web-based payments, which was found to be a violation of the injunction.
https://technologylaw.fkks.com/post/102ka4o/apple-violated-u...
> Can I opt out of the App Store Fee?
> For U.S. fans, there’s still a way to avoid Apple’s fee. When signing up in the iOS app, they can choose web checkout instead of Apple’s in-app purchase system. Apple’s rules require that any paid content shown in the iOS app is also available to purchase through Apple’s in-app system.
https://support.patreon.com/hc/en-us/articles/28801582599181...
In 2022 the total volume was estimated at $6T * .15% = $9B. Real number would be maybe half due to lower fees on debit, but it's hugely profitable for Apple, and carries zero risk.
When I put my credit card into Apples ecosystem they take a 0.15% cut of the transaction and appear to be very happy with the results. When I put my application into the ecosystem they take 30%..
You can then break down why this is, but boy is that an interesting contrast.
(Apple's censorship notwithstanding)
If you were a chain store in a high end mall where customers cars were all parked for free by valets, mall staff knew their names, and generally made them feel special, you’d not balk at a higher commission to be paid to mall for access to their customers, right? Airports come to mind for this.
I believe apple lets you set whatever price you want on their store, just not tell customers that they could get a lower price elsewhere/on the vendor’s website (I don’t follow App Store policies very closely so my info is probably out of date).
They're doing about as much to facilitate my use of Patreon as Apple is.
This isn't like a mall at all. This is like a web browser, where apps are webpages, and Apple is insisting that the contents of that webpage are something they can dictate all payment terms on.
For the airport analogy to work, it would have to be that you go to the Airport, go into the electronics store, buy a Kindle, and then the Airport insists it can take 30% not just on the purchase of the kindle, but 30% on every single book you buy on the kindle forever.
Apple taking a cut on the purchase price of an app that a user found via the app store does make some sense. Apple taking a cut of an in-app interaction with a creator that the user almost certainly found elsewhere is nonsense.
What next, should apple take a 30% cut of my rent because I found my apartment on the Craigslist app? Should they take a 30% of my train ticket that I purchased using the Safari app? Why does Patreon have to add a 30% cut on in-app content, when Safari lets me pay for in-app content with my credit card without taking any cut?
I agree that if someone discovered the artist elsewhere, Apple has weaker standing in claiming a huge commission. But if they found an artist elsewhere, they would also know that they can support that artist elsewhere and not through the iOS app. If the patron found them through the patreon iOS app and use the app to consume the artist's content, then clearly the patron has indicated that they prefer the iOS experience.
Even if people do enjoy browsing through the PAtreon app and choosing creators they want to subscribe to, that's not worth 30%. Rent-seeking is a cognitive disease.
... and of course the user found the artist elsewhere than the iOS app store. They found them on youtube, or reddit, or _possibly_ on the webview inside the patreon iOS app, which is also _not_ apple's App Store content, it's content provided by Patreon.
Again, should accessing my bank via the Safari or Chrome iOS app mean apple gets 30% of all my bank transactions, just because they were displayed on a webview inside an iOS app?
However, regulators would probably take note that Google has been aggressively pushing their browser for free for over a decade to gain market share, and have a field day.
The difference is that Apple's business model hasn't changed - you've always been restricted to distributing apps under a business agreement, and the conditions on commissions have been pretty consistent since inception, or at least since IAP was added in 2009.
"What ifs" about Apple charging 30% for bank transactions would run afoul of regulators. This is about consuming member-exclusive goods and services in-app, which again has been in the contract terms since 2009.
Goods and services consumed outside of the app (such as purchases of physical items on Amazon, or plane tickets or the like) are actually forbidden from using in-app purchase and do not have a commission rate.
I hate IOS enough that I'm running at least a full numbered version behind with updates turned off and never plan to buy another IOS device, and I'm subscribed to multiple Patreons started through the IOS app merely because it was the device in my hand and they automatically funnel Patreon links to it.
I'm not entirely pro-Apple percentage in this argument, but I think people often dismiss the magical thing that Apple created with the app store and their payment/subscription system. The rest of the world keeps ripping users off, and Apple's walled garden is as protected a thing as it gets.
I've gone directly to my bank for subscription charges billed directly to my credit card and they wouldn't reverse or stop them. Cancelling and reversing on the App Store is basic, easy, and friction-free.
Plus, the Android environment doesn't yield nearly the same sales volume even with significantly more installed units.
People spend on iOS and they don't spend on other platforms.
30% hurts and it sucks, but.. Patreon will probably take it because they'll do the math and it won't come out in favor of the alternative. That's what really sucks, beyond Apple max-max-maxing this.
This keeps getting repeated but it's not actually my experience. Not even Apple believes it, otherwise they could avoid a lot of legal and regulatory trouble by giving users a choice: Pay through Apple for an extra 30% protection fee.
The screenshots for the app had "Documets" and "Lasspass" prominently visible
Nothing about this is for your sake.
Chrome definitely does, at least to a degree.
But you have the option to not use it, because guess what? You're supposed to own the device.
It looks like you may have edited your comment, but the issues of Apple's app store payment percentage, the open/closed nature of their appstore, and the ability to sideload apps are 3 separate issues.
> you're still stuck talking to your credit card company
AFAIK Apple still talks to it too, they just have a deeper/better experience on the platforms they own and provide a service where they can generate a virtual card for you, so you're shielded from the merchant, but not from your card issuer.
> Apple's app store payment percentage, the open/closed nature of their appstore, and the ability to sideload apps are 3 separate issues
Yes and no, because Apple wants to use the closed nature of their ecosystem to offer their solution as the only possible one, yet at the same time claim that they deserve their 30% cut because it's the best solution out there and they provide so much value.
It might've been HN weirdness. I was getting the one sentence in one view and the whole message in the other view. Re-loading didn't get them consistent. Hmm.
Sure they could, and usage of those products to purchase goods would nominally drop to 0%. People do not care about a lot of things, but they do care about losing money.
Amazon was able to achieve this by positioning themselves as the primary distributor of the goods in question. Apple is in no position to leverage a monopoly over fiat transer or housing supply.
With regard to municipal transportation, perhaps they are edging closer with Apple Pay, NFC, Wallet, etc.. but I can't imagine municipalities supporting, or constituents accepting, a tax on their existing taxes.
Of course, maybe Apple.gov is the long game. Hard to say whether that would be better or worse that the status quo..
When I paid over $1000 to buy an iPhone I thought I was buying a technological product that I could use to improve my life.
I didn’t realize I was buying a ticket to Disneyland where the seller of the product decided how I interacted with everything the device enabled.
I don’t think this should be disallowed. I certainly think it’s incredibly false marketing for Apple to claim I bought an iphone, when in reality I paid upfront for essentially AOL.
If you're the sort of person who posts on HN and you bought an iPhone after they hit the $1000 price point, you probably did know that.
It surprises me a little that so many people who do know still make that choice.
I wonder if that has ever been tried against Apple or a similar company in a court of law, because I think there might be real merit there. One would have to get a bunch of people together claiming a refund on the purchase price on the grounds that ownership hasn't been transferred and therefore Apple is in breach of contract in relation to the contract for sale of an iPhone. Then those people would have to bring a class action, and the case would revolve around the concept of "ownership". Because "ownership", to a first approximation, means the legal right to do with some piece of property essentially as you please, and Apple is clearly basing much of their business on the assumption that users do not have those rights and is taking positive action to prevent users from exercising such rights.
I don't know much about the law in the rest of the world, except Germany, but in Germany that would certainly be the case, and there is a surprising amount of case law revolving around such things as horses or other animals being sold, and the former owner then trying to restrict the new owner in exercising their ownership rights, which generally end with ownership rights being upheld by courts.
Often in small claims court you win by default if the other person doesn’t show up and I’m sure judges know average will sympathize with the kinds of arguments that you raised above.
Also, any kind of effort to annoy someone by bringing coordinated actions in lots of venues all at the same time is probably abuse of process.
The goal of this isn't to annoy someone, the goal is to seek compensation for their unacceptable behavior and raise awareness of it so that others may do so as well.
With the mindboggling assymetry in resources between a single individual and an entity like Apple or Google it only makes sense for people to team up and coordinate against them.
Is there even such a thing as precedent in the German legal system?
It’s a choice, and you can tell it’s a choice because many, many other companies choose not to.
Apple can easily say "Use our store exclusively and you get our security/privacy guarantees. Go outside our store and you're in the wild west". App developers can then decide how much fee they are willing to pay for access to the user base who refuse to venture into the wild west. Other stores might try to persuade users that they are more secure and more private too via stricter review policies or more locked down permissions etc.
It would prevent fragmentation and give people a choice to pay up if they actually value Apple's extra protections (if any).
If the EU has the right approach, then they still do not have the right implementation.
The only reason they haven't been smacked with a billion dollar fine for their Bullshit (Core Technology Fee)yet, is because of Trump.
*And anything on their payment rails should have a normal transaction fee, e.g. Stripe’s retail rate is 2.9% + $0.30.
The per-user model means that apps which have adopted freemium and advertising-driven models wind up having quite different financials, and could be more expensive.
If the platform like patreon is supposed to absorb that fee they will increase prices for everyone even people who won't touch Apple like me. That's not fair. Or more likely, they will just give less to the content creators.
In the EU it's already forbidden to force payments through Apple or to forbid the platforms to charge the fee back to the customer.
"Buy our electricity at a huge markup to power your vehicle. Oh, you don't have one of our vehicles? Sorry, that's an extra 10% on top"
This was dystopic scifi like 20 years ago and Americans are so clueless they just sleepwalked into it because they'd rather not have a government at all.
I like Apple less and less these days for various reasons, but I haven't purchased an app on the App Store in more than a decade. It's strictly a vehicle for local utilities when, for whatever reason, a browser will not suffice. Nearly all purchasing is done on the 'open' web.
That's an incredibly ridiculous take. R&D is an operating cost and it's an ongoing expense related to the app store existing.
> I think the actual profit margin is closer to ...
You can replace "think" there with "feel".