Either way, I would like to reiterate that the comparison is flawed at a more fundamental level because hash tables and B-trees are different data structures with different performance characteristics. O(1) average lookup vs O(log n) with cache-friendly ordered traversal. These are not interchangeable.
If BTreeMap outperformed his hash table, that is either because the hash table implementation was poor, or because the access patterns favored B-tree cache locality. Neither tells you anything about Rust vs C. It is a data structure benchmark.
More importantly, choosing between a hash table and a tree is an architectural decision with real trade-offs. It is not something that should be left to "whatever the standard library defaults to". If you are picking data structures without understanding why, that is on you, not on C's lack of a blessed standard library (BTW one size cannot fit all).