http://www.gametrailers.com/videos/fch4fp/simcity-gameplay-d...
Surprising that Wired actually wrote close to 1,500 words with a headline about the graphical style of the game, but included one scant screenshot. . .
http://www.gametrailers.com/videos/fch4fp/simcity-gameplay-d...
Surprising that Wired actually wrote close to 1,500 words with a headline about the graphical style of the game, but included one scant screenshot. . .
I also don't like how the trains just instantly turn around and how T intersections on rails are possible - these are things that were okay in the 90s, but that I would have hoped to be fixed by now.
I want pedestrian only streets and avenues, bike lanes, subways, different kinds of trains, etc.
I can see why they didn’t (making only streets the fundamental building block simplifies the game), but the cities you can apparently build with this Sim City are not very appealing to me.
Personally, I'd love a "SimCity Manager" that was ran from a local government perspective, rather than a "God Hand" one. You change zoning, woo potential investors/business, decide if kids can skateboard downtown, build a skate park, or just arrest them, etc.
The problem with that is that it complicates the game. Games like Sim City are complicated as is, if you also add fundamentally different ways to build the basic infrastructure (including ways to mix and match) you are in danger of creating a game few will want to play. That’s why streets are the basic building block.
Ugh. Well, designed by a American company, so ... :(
I want sim-subways, sim-pedestrian areas, sim-giant-hub-rail-stations, and sim-congestion-pricing....!
I personally would like to see simulation games offer "tilt-shift" as another option in their video config.