Sim City adopts a tilt-shift style look and feel
wired.com
wired.com
http://www.gametrailers.com/videos/fch4fp/simcity-gameplay-d...
Surprising that Wired actually wrote close to 1,500 words with a headline about the graphical style of the game, but included one scant screenshot. . .
I personally would like to see simulation games offer "tilt-shift" as another option in their video config.
I also don't like how the trains just instantly turn around and how T intersections on rails are possible - these are things that were okay in the 90s, but that I would have hoped to be fixed by now.
I want pedestrian only streets and avenues, bike lanes, subways, different kinds of trains, etc.
I can see why they didn’t (making only streets the fundamental building block simplifies the game), but the cities you can apparently build with this Sim City are not very appealing to me.
Personally, I'd love a "SimCity Manager" that was ran from a local government perspective, rather than a "God Hand" one. You change zoning, woo potential investors/business, decide if kids can skateboard downtown, build a skate park, or just arrest them, etc.
The problem with that is that it complicates the game. Games like Sim City are complicated as is, if you also add fundamentally different ways to build the basic infrastructure (including ways to mix and match) you are in danger of creating a game few will want to play. That’s why streets are the basic building block.
Ugh. Well, designed by a American company, so ... :(
I want sim-subways, sim-pedestrian areas, sim-giant-hub-rail-stations, and sim-congestion-pricing....!
The gameplay video [1] makes it look like a nice game but I just can't countenance this trend towards making all games online, social and/or persistent. Why do I need to be online to play this?
I played, precisely once, Civ V and it was (IMHO) a terrible game. Civ IV OTOH was an amazing game... not for the game itself but for an amazing mod called Fall From Heaven II [2], which volunteers spent years on. I can't tell you how much time I spent playing that mod and playing out the different races and winning strategies.
The beauty of Civ IV is that it Just Works. You don't need to be online. You don't need to sign in to one publisher's bullshit social platform (one advantage of consoles like the Xbox 360 is at least the bullshit social layer is standarrdized as Xbox Live).
Sadly this doesn't work on a Mac as it adds a number of DLLs. I believe the guys who did that are developing their own game.
Civ has been one of the (now) very few turn-based strategy games, which is what I like to play. Not everything needs to be an FPS/RTS. I've seen reviews of Civ and Heroes of Might and Magic and the like being knocked for "not being an RTS" even though they never weer and hopefully never will be.
Seriously, I'd like something I can put on my laptop and just play on and off as I please without having an Internet connection (eg on a long-haul international flight). I was hoping that SimCity would be at least that but apparently not.
Screw Origin and the rest of the mainstream PC games industry. I can't be the only one. Where are the Kickstarter campaigns for kind of game? If I saw one, it'd be "just shut up and take my money".
[1] http://www.gametrailers.com/videos/fch4fp/simcity-gameplay-d...
[1] http://en.wikipedia.org/wiki/Civilization_V:_Gods_%26_Kings
Basically, it goes like this: I act peaceful and focus on cultural advancement, and many instantly hate me. I act loyal to a certain subgroup, they adore me, until they inevitably hate each other, and then both hate me. I can't get much more from the game than that.
I've played SimCity since the last time there were no numbers on the box, and the best changes have always been the ones that fundamentally alter the gameplay, rather than add asked-for features like diagonal roads. SC 2012 may add plenty of those (curved roads!), but its real change is making multiplayer integral – playing in a live economy with other players. If it's executed right, opening it up to play solo on a plane should be as desirable as doing the same with Team Fortress 2.
As long as the multiplayer remains in service of gameplay (and not the quagmire of wall-posting "social gaming"), I'm really looking forward to this game.
More accurate to say "as desirable as doing the same with Diablo 3" Team based FPSs don't work for solo gamers, ARPGs and building Sims do.
There will be benefits to the online community model which for some people will be wonderful, but for others the benefits are not wanted so it's just a pile of drawbacks.
That's a big if, is it not?
I fear that.
There are many answers to this with varying degrees of truth. I suspect the truest answer is because by forcing you to be online to play it it becomes substantially more difficult for you to pirate it.
The status quo for "big studio" PC game developers these days is to make a game tied to online as a form of DRM and then invent reasons for it to have to be online.
Oh, and by the way, you don't have to play multiplayer.
Even in Cities XL, I still spend most of my time micromanaging road traffic. I sit waiting on population levels to grow so I can unlock the rest of the tools (I hate having to sprawl my city out so far before I can unlock apartment buildings, then have to consolidate things back downtown).
I want a Sim City that I can play as my own, not how the game demands I play it. Sim City 2000 really was the last game like that I played.
Given the amount of marketing around the new game's excessive simulation of unimportant details, I expect it to be at least as bad as its predecessors.
I miss that feeling of being able to completely disconnect from the Internet and just enjoy gaming on my local machine.
It's a shame, I would have loved a new single player city building sim but after seeing how badly Blizzard screwed Diablo III there's no way I'm trusting EA to manage this.
It's a shame, and it's inconvenient, frustrating, only hurts legitimate players and won't do a thing to stop piracy, but it does mean that a multi-billion dollar corporation greenlit a fantastically nerdy sandbox sim and gave it a triple-A budget. If that's what it takes to keep their board happy, so be it.
I would rather take the slight-to-moderate pain of EA/Origin DRM and have an honest-to-goodness SimCity 5 to play than not have one at all.
And come on, this really does look like it's going to be brilliant, doesn't it? The enthusiasm of those engine designers was obvious, and there's a lot of talk of how it's going to be even richer than previous versions (2K, 4 Rush Hour.)
http://kotaku.com/5915377/like-diablo-iii-sim-city-will-requ...
It's also not going to let you reload an earlier savegame - your city is in a persistent world, even if you want to play in a private region without other people.
I'm skipping this one; I'd rather feel I was missing out on a good game than become bitter trying to actually play it the way I want.
SimCity 4 was sometimes criticized for being too difficult and complicated, and what few city sims we've had since SC4 -- and that may include the new Sim City -- tried to appeal to a broader audience, but they have all done so at the cost of alienating the more "hard core" sim fans. They're all still playing a heavily modified SC4, but the game is showing its age.
It focuses on transit, but it's an excellent game and very open ended.
This also means it will be possible to hack your city and get it into the persistent world, so if your city affects nearby regions the game will be a mess.
When was that? A decade ago my games required me to put the CD in the drive to play. And two decades ago my games required me to find random words in the user manual to make sure I wasn't a pirate.
I hate the game needing me to stay online. And it's a stupid strategy to hurt legitimate users to try to stop pirates. But to be honest, that's much less bad than what came before it :P
I'm currently playing (or rather, trying to play) Assassin's Creed. It's a series I never got into, so I bought the first two on Steam. Guess what? The servers at Ubisoft have been turned off. This leads to multi-second pauses every 60 seconds, and after various game events - http://forums.steampowered.com/forums/showthread.php?p=33046... . At least the game still sort-of works, but if they "improve" the DRM any further, they'll be completely broken in the future.
I hate DRM as much as the next guy but installing from server accounts is amazing.
But with servers, there is no control. And it seems an obvious further development of DRM is to host some of the application code remotely, so that no simple workaround will be available to your children, should they want to see what games were like in your youth.
In the trailer, they mention "experimenting" as being a big part of the game. As a programmer, I would love to have a tree of save points, like in git. So I try out something, change a second thing, revert the second thing, try a third thing, revert it as well, revert everything back to the start. Wouldn't that be fun for ordinary people as well?
I hope any IAP aspects don't get too out of hand.