Eventually that'll change, as artists and musicians continue to experiment with AI and come up with novel uses for it, just as digital artists did with tablets and digital painting software, and just as musicians did with keyboards and DAWs.
Eventually that'll change, as artists and musicians continue to experiment with AI and come up with novel uses for it, just as digital artists did with tablets and digital painting software, and just as musicians did with keyboards and DAWs.
In terms of how well it works, the quality of AI music is far better than art or code. In art there are noticeble glitches like multiple fingers. For code, it can call non existent functions, not do what it is supposed to do, or have security issues or memory leaks. From what I can tell, there is no such deal breaker for AI music.
More subjective tells: drums are hissy and weak, lyrics are generic or weird like "Went to the grocery store to buy coffee beans for my sadness", weirdly uniform loudness and density from start to finish, drops/climaxes are underwhelming, and (if you've listened to enough of them) a general uncanny feel to them.
I've generated about 70 hours of AI music and have listened to all of the songs at least once, so it's become intuitive for me to pick them out.
Some examples for listening for the hiss filter:
https://suno.com/s/qvUKLxVV6HDifknq (Easiest to hear at 0:00 with the inhale)
https://suno.com/s/QZx1t0aii0HVZYGx (Really strong at 0:09)
Some examples for more hiss and other (subjective) tells like weak drums:
I guess what I'm getting at is that, since programmers are typically more inclined than the average person to understand how AI works, programmers are therefore ahead of the curve when it comes to understanding those pitfalls and structuring their workflows to minimize them — to play to the strengths and weaknesses of LLMs. A “fancy” autocomplete v. a “fancy” linter v. something pretending to be a junior programmer are all going to have very different rates of success.
The issue hindering art and music is that most people using generative AI for art and music are doing so analogously to the “something pretending to be a junior programmer” role instead of the “fancy autocomplete” or “fancy linter” roles. That is: they're typically using AI to generate works end-to-end, whereas (non-vibe-coder) programmers are typically using AI in far narrower scopes, with more direct control over the final output. I think the quality of AI-based art and music will improve as more narrowly-scoped AI-driven workflows catch on among actually-skilled artists and musicians — and the result will be works that are very different from existing works, rather than works that only cheaply imitate some statistical average of existing works.