I'm not super familiar with this area so I don't follow... Why is animation any more difficult? I would think you could attach the basic 3D shapes to a skeleton the same way you would with polygons.
Or could the engine treat animated objects as traditional meshed objects (both rendering and interactions)? The author says all physics is done with meshes, so such objects could still interact with the game world seemingly easily. I imagine this would be limited to characters and such. I think they would look terrible using interpolation on a fixed grid anyways as a rotation would move the geometry around slightly, making these objects appear "blurry" in motion.