The thing about beginners (and I'm sure we can all relate to them from our past) is they won't really know which path is good or bad. In roguelike, when you make a mistake, you kinda know why you made a mistake and how you got there. For beginners, even if you have version control, you never developed that "sense of what feels right". Or "there HAS TO BE a simpler way of doing it, i just have to ask" sense. I have no idea how to describe it, but I think you might get what I mean?