It was playable.
I wonder if you can use speculative execution to play the game a few frames ahead and then the client picks what to display based on user input, or something like that.
Each frame is 16ms, so you’d have to work ahead 6 frames to conquer the nominal latency of around 100ms, which may actually be 200ms round trip.
(In that case, something like Haskell would be a good candidate to build a DSL to build the decision tree to send to the JS client…)