I like how it looks because it is "high quality videogame effect" for me. 60 hz, 120hz, 144hz, you only get this on a good videogame setup.
I like how it looks because it is "high quality videogame effect" for me. 60 hz, 120hz, 144hz, you only get this on a good videogame setup.
I'm an avid video game player, and while FPS and sports-adjacent games demand high framerates, I'm perfectly happy turning my render rates down to 40Hz or 30Hz on many games simply to conserve power. I generally prefer my own brain's antialiasing, I guess.
Edit: to clarify, I'm suggesting that some people might prefer to let their brains "fill in the missing frames" rather than see the extra frames shown explicitly. For example, you might be more likely to notice visual tearing at 60Hz than you are to take note of visual tearing at 24Hz when you're already accustomed to filling in the missing pieces, or to a greater extreme, across two panels of a comic strip portraying motion.
If you watch at a higher frame rate, the mistakes become obvious rather than melting into the frames. Humans look plastic and fake.
The people that are masters of light and photography make intentional choices for a reason.
You can cook your steak well done if you like, but that's not how you're supposed to eat it.
A steak is not a burger. A movie is not a sports event or video game.
What next, gonna complain resolution is too high and you can see costume seams ?
The film IS the burger, you said it yourself, it shows off where the movie cheapened on things. If you want a steak you need steak framerate
They literally had to invent new types of makeup because HD provided more skin detail than was previously available.
It’s why you’ll find a lot of foundation marketed as “HD cream”.
I'm a filmmaker. Yes, it was.
> What next, gonna complain resolution is too high and you can see costume seams ?
Try playing an SNES game on CRT versus with pixel upscaling.
The art direction was chosen for the technology.
https://www.youtube.com/shorts/jh2ssirC1oQ
> The film IS the burger, you said it yourself, it shows off where the movie cheapened on things. If you want a steak you need steak framerate
You don't need 48fps to make a good film. You don't need a big budget either.
If you want to take a piece of art and have it look garish, you do you.
And it's time for the art direction of films to take advantage of modern technology just like we have games made for HD resolutions toady - including ones that are made to evoke the feel of older systems while smoothing off the rough edges.
> You don't need 48fps to make a good film. You don't need a big budget either.
And you don't need HD resolutions either, but they do make it look even better - and so do high frame rates when the production is up to it.
You can see cheap set decoration at 48 fps. It disappears at 24 fps.
>I'm a filmmaker. Yes, it was.
What you are is dishonest. Quote my entire sentence not cut it in half changing its entire meaning
> The choice wasn't intentional, it was forced by technology and in turn, methods were molded by technological limitation.
There was no choice unless you think "just make it look bad by ignoring tech limitations" is realistic choice of someone actually taking money for their job.
>> What next, gonna complain resolution is too high and you can see costume seams ?
>Try playing an SNES game on CRT versus with pixel upscaling.
>The art direction was chosen for the technology.
There was no choice involved. You had to do it because that was what tech required from you for it to look good.
The technology changed, so art direction changed with it. Why can't movie industry keep up while gaming industry had dozen of revolutions like this ?
> You don't need 48fps to make a good film. You don't need a big budget either.
But you can take it and make it better.
> If you want to take a piece of art and have it look garish, you do you.
"Don't have budget to double the framerate" is fair argument. Why you don't use that instead of assuming anything made in better tech will be "garish" ?
Your argument is essentially saying "I don't have enough skill to use new tech and still make it look great"
I was being civil, but you're taking this too far. I was wary of engaging with your first comment given the bombastic tone, but I thought you might appreciate my domain experience. I disagree with everything you're saying, but I am not going to engage with you further.
The technical limitations of the past century should not define what constitutes a film.
Did you read an interview with the cow’s creator?
He had been told to slow down because 24hz simply could not capture his fast movements.
At 144hz, we would be able to better appreciate his abilities.
Real artists understand the limits of the medium they're working in and shape their creations to exist within it. So even if there was no artistic or technical merit in the choice to standardize on 24 FPS, the choice to standardize on 24 FPS shaped the media that came after it. Which means it's gained merit it didn't have when it was initially standardized upon.
>before Scorsese made The Godfather
Can you let me in on the joke?
The director was of course Francis Ford Coppola.
...that being said motion interpolation is abomination
Sorry for being snarky. It's just that I have large difficulties enjoying 24 fps pan shots and action scenes. It's like watching a slide show to me. I'm rather annoyed that the tech hasn't made any progress in this regard, because viewers and makers want to cling on to the magic/dream-like experiences they had in their formative years.
I would vastly prefer original material at high frame rates instead of interpolation.
But I remember the backslash against “The Hobbit: An Unexpected Journey” because it was filmed at 48 Hz, and that makes me think that people dislike high frame rate content no matter the source, so my comment also covers these cases.
Also, because of that public response, we don't have more content actually filmed at high frame rates =)
I haven't thought about or noticed in nearly two decades
My eyes 100% adjusted, I like higher frame and refresh rates now
I cant believe that industry just repeated a line about how magical 24fps feels for ages and nobody questioned it, until they magically had enough storage and equipment resources to abandon it. what a coincidence