This app requires iOS 6.
Really?! Already?? :( I didn't upgrade because I want to keep my maps app. I hope Marco changes it to be iOS 5-compatible, since I know a lot of people who aren't upgrading to iOS 6 until it has decent maps. This app requires iOS 6.
Really?! Already?? :( I didn't upgrade because I want to keep my maps app. I hope Marco changes it to be iOS 5-compatible, since I know a lot of people who aren't upgrading to iOS 6 until it has decent maps.Any app I make from now on will be iOS 6 and up. The amount of time I spend not having to worry about iOS 5 bugs and testing allow me to add more features that will reach the majority of iOS users.
Spending tens (or possibly hundreds) of hours to make something that already works in iOS 6 work in iOS 5 to reach a small subset of iOS users is not worth it for most developers.
There are certainly fewer bombshells in iOS6 than iOS 5, but it's no stretch to say that adopting iOS 5 early on was worth 100s of hours -- it had huge improvements for dev.
Also keep in mind that the fewer OS versions you target the less testing you have to do.
I mean, it's good entertainment on a plane, but otherwise it's just a handy thing to lend to non-technical people who are uncomfortable with keyboards. If I'm not in front of my computer, my phone is more useful for getting to the web.
... but basically what you said backs up the target audience argument.
Outside the house maybe.
In the bedroom/sofa/crapper the iPad cannot be beat by the phone or the laptop, though.
What it does is, it frees you from having to be tied to a chair and office in your own house, for browsing, checking your mail and reading stuff.
Link(s) please.
60% of Pocket users in five days. http://getpocket.com/blog/2012/09/more-than-60-of-pockets-da...
http://david-smith.org/iosversionstats/
http://insights.chitika.com/2012/ios-by-device/
The Build & Analyze podcasts (which the author of The Magazine hosts) has talked about it multiple times http://5by5.tv/buildanalyze/96
I do appear to have overstated the 80% number but at this point in time but by the end of the year I'd be shocked if it wasn't over 80% based on the rate of adoption and then number of iPhone 5 being sold.
- Register your app on Facebook
- Integrate the FB SDK (or maybe a third-party wrapper)
- Implement various authentication/delegates/callbacks
- Test that you did all of these things correctly
This might not sound like a big deal but it does save some time.
if (NSClassFromString(@"UICollectionView")) // or something that makes a lot more sense, but that came to mind immediately
{
// facebook stuff
}
// Twitter.framework stuffAccording to this document [1]: ARC is fully supported in iOS 5, and there aren't any iOS-6-only Objective-C features.
http://developer.apple.com/library/ios/#releasenotes/Objecti...
He wanted to try requiring iOS 6, because it would help him write cleaner code internally, but he actually has a version of the app that will work with iOS 5. Depending on adoption of the iOS 6 version, he may or may not "revert" support back to iOS 5.
Or this: http://techcrunch.com/2012/10/05/after-early-boom-new-number...
If they don't care, that's fine. They'll start to care as more things go iOS6 only. Just like people stay on XP forever until there's a reason to upgrade.
But 60% of the user base (including those who can't update like iPad 1, not just 60% of eligible) in less than a month? As a dev that make me really really happy and not scoff at considering going iOS6 only.
The combination of the iPad, iPad mini, iPhone 5, and new iPod touch all running iOS 6 and the aggressive older device update strategy means we are pretty much assured 90% by the end of this year, if not sooner. With the notable exception of the original iPad, the iOS devices that can't run/won't run iOS 6 are a drop in the bucket.
The other thing to note is that as devices get older, users tend to enjoy them less and therefore screw around on them less. This naturally results in less app usage, less browser usage, appearing in less statistics, etc...
So while the exact percentage of all iOS devices running iOS 6 might take longer than a year to hit 90%, I suspect app developers will have a fairly different picture painted for them by their personal usage statistics.
Oh well.
I too am starting a new iPad app, and it'll be iOS 6 only - because it'll be released early next year, and because it's really, really easier to only target iOS 6 as there have been many improvements in the APIs that literally cuts development time in half.
While travelling, I thought it would be cool to have access to a library of magazines to peruse. I ended up mostly just watching videos.
I am going to live without an iPad until this mini/nano/Air thing shows up, hopefully soon, and put the dollars toward one of those.
They're faster, use less data, and are much smoother. The directions are also a lot easier to follow since it adds turn by turn and you get to see the (animated) directions on the lock screen.