rustdoc has only slightly changed since the 2010s, it's still very hard to figure out generic/trait-oriented APIs, and it still only does API documentation in mostly the same basic 1:1 "list of items" style. Most projects end up with two totally disjointed sets of documentation, usually one somewhere on github pages and the rustdoc.
Rust is overall good language, don't get me wrong. But it and the ecosystem also has a ton of issues (and that's without even mentioning async), and most of these have been sticking around since basically 1.0.
(However, the rules around initialization are just stupid and unsafe is no good. Rust also tends to favor a very allocation-heavy style of writing code, because avoiding allocations tends to be possible but often annoying and difficult in unique-to-rust ways. For somewhat related reasons, trivial things are at times really hard in Rust for no discernible reason. As a concrete, simplistic but also real-world example, Vec::push is an incredibly pessimistic method, but if you want to get around it, you either have to initialize the whole Vec, which is a complete waste of cycles, or you yolo it with reserve+set_len, which is invalid Rust because you didn't properly use MaybeUninit for locations which are only ever written.)