Wait, are you sure you don't have that backward? IIUC, you don't[] notice the difference between a 2K display and a 4K display until you get up to larger screen sizes (say 60+ inches give or take a dozen inches; I don't have exact numbers :) ) and with those the optimal viewing range is like 4-8 feet away (depending on the screen size).
Either that or am I missing something...
[]Generally, anyway. A 4K resolution should definitely be visible at 1-2 feet away as noticeably crisper, but only slightly.
I didn't use it for gaming though, and I've "downgraded" resolution to 2x 1440p (and much higher refresh rates) since then. But more pixels is great if you can afford it.
It's one thing to say you don't need higher resolution and fewer pixels works fine, but all the people in the comments acting like you can't see the difference makes me wonder if they've ever seen a 4K TV before.
For example, I have two 1920x1080 monitors, but one is 160 Hz and the other is only 60 Hz, and the difference is night and day between them.
I have a 77’ S95D and my 1080p Switch looked horrible. Try it also with a 1080p screen bigger than 27 inch.
Wow, what a load of bullshit. I bet you also think the human eye can't see more than 30 fps?
If you're sitting 15+ feet away from your screen, yeah, you can't tell the difference. But for most people, with their eyes only being 2-3 feet away from their monitor, the difference is absolutely noticeable.
> HDR and more ray tracing/path tracing, etc. are more sensible ways of pushing quality higher.
HDR is an absolute game-changer, for sure. Ray-tracing is as well, especially once you learn to notice the artifacts created by shortcuts required to get reflections in raster-based rendering. It's like bad kerning. Something you never noticed before will suddenly stick out like a sore thumb and will bother the hell out of you.
Alternatively, you play modern games with incredibly blurry AA solutions. Try looking at something older from when AA actually worked.