This is mostly an academic exercise though. HDMI 2.0 does 4K @ 60hz, and Valve have 4K @ 120hz (with 4:2:0 chroma subsampling) working over it too. Given the CPU/GPU in this machine, it won't be able to push higher than those limits anyway.
This is mostly an academic exercise though. HDMI 2.0 does 4K @ 60hz, and Valve have 4K @ 120hz (with 4:2:0 chroma subsampling) working over it too. Given the CPU/GPU in this machine, it won't be able to push higher than those limits anyway.
That's also why the Switch 2 supports VRR on its internal display but not when connected to a TV - the dock can't encode a HDMI 2.1 signal. That's just Nintendo being Nintendo though, they could support it if they wanted to.
Edit: I just checked Amazon and active adapters are a lot cheaper (and less niche) than they used to be, though there are still some annoying results like a passive adapter which has an LED to indicate the connection is "active" being the first result for "DP to HDMI 2.1 active".
You can make up some difference with DSC, but I think that requires the display to support it: dongles won't decode it.
Edit: The article claims that a good Club3D adapter for this has disappeared. Yeah, there is an old Club3D adapter (CAC-1085) for this and it's not around anymore (and it does require external power!). But it's been superseded by a newer one (CAC-1088) which is still available on Amazon, at least in the US. (And the new one is bus-powered.)
From the manufacturer: https://www.club-3d.com/shop/cac-1088-1223
on Amazon: https://www.amazon.com/dp/B0C4FTWLCJ