Genuinely curious - if you don't care about the story then why play an RPG? When you're speedrunning - sure, skip all of the cutscenes, but when you're playing casually - why would you want to do that?
Genuinely curious - if you don't care about the story then why play an RPG? When you're speedrunning - sure, skip all of the cutscenes, but when you're playing casually - why would you want to do that?
The point of many posters, I imagine, is that there is too much non-playing parts all at once, it's not strictly about them not being skippable.
This is especially damning when the long unskippable cutscene is during a boss fight or something which you might fail afterwards and cannot save.
Some games have started to get this right, either by making cutscenes you've seen skippable, or by just automatically skipping straight to the battle if you've already been through it once. I suspect one reason it didn't happen on older games was the need to explicitly save, rather than autosaving.
Most games I don’t care about the deep exposition. I’m fine with a vague notion and then starting from the main character’s insertion into it where the gameplay starts.
Not letting the player skip it is just hubris.
There are few games where the story has mattered to me, and even basically no games where the cutscenes did.
Edit: the presence of story and cutscenes in a game I enjoy is basically correlation and not causation (for me).