WEC (and IMSA a bit) solve those problems but they have so many drivers and teams that it takes a lot of dedication to follow along.
In the end you end up wondering if your favorites could hack it in the WRC.
WEC (and IMSA a bit) solve those problems but they have so many drivers and teams that it takes a lot of dedication to follow along.
In the end you end up wondering if your favorites could hack it in the WRC.
The faster the cars get, in the main, the less overtaking occurs.
V8 Supercars on Mount Panorama don't disappoint.
Course map and lap: https://www.youtube.com/watch?v=ANALNcF7QrI
But while Supercars can be entertaining, they are in some ways a faster version of the categories I'm describing - they don't have much downforce and not that much mechanical grip either, so they're pretty slow in corners even if they are respectably fast in a straight line.
The bare minimum of downforce and grip in tight corners on a mountain pushes the skill requirement to, uhhh, over 9000.
I used to spend hours every day at 252 km/hr (156 miles/hr) 80m above the ground. That got dull fast as it was in dead straight headings for 20km or so at a time.
( Did have to keep an eye out for birds taking off over lakes, power lines, etc. though )
Any chassis size. Whatever aero you want. Any engine size/configuration. The only constraint is that it needs to be something you can put into production.
we’d get to see a Cambrian explosion of weird race car variants that would make race day strategizing wild. and we’d really get to showcase cool creative engineering. And we’d eventually see the benefits of that engineering trickle down into normal production cars we all drive
The idea that there is any significant relationship between what makes a good production car, even a sports car, and a racing car was always dubious and today is frankly nonsensical.
The way to make a car fast round a race track basically comes down to the amount of downforce it can produce, and the power of the engine. Downforce is almost completely irrelevant to road driving, as taking corners fast enough to generate cornering forces of over 1G is frankly suicidal on the road.
As for engines, aside from the fact that the internal combustion engine is doomed in road transport (despite what the current administration thinks), producing an engine with performance that exceeds what even good drivers are capable of handling without electronics doing the job for them was solved at least 20 years ago, and continues to be a solved problem despite tightening of emissions standards.
In any case, while lighter, smaller, lower cars remain the preferred option for motorsport applications, all anyhbody wants to actually buy, particularly in the United States, is gargantuan SUVs and pickup trucks, which makes any application of motorsport technology for the road moot.
It’s easy for a manufacturer to make a couple hand crafted cars with insane specs. But by requiring homologous, it adds a unique kind of restriction where it’s a car that they have to be able and willing to make at scale. That requires buy-in from industrial engineers as well as business/marketing folks
Edited to add: just learned that homologation doesn’t mean exactly what I thought it did. So my parent thread should have been about “sec-style homologation” specifically and not just “homologation” generally. The idea is that you need to have a car built in production in order to be homologated
Nissan built the R32 Skyline GT-R and killed the category (and birthed a legend in the process, admittedly).
These are vehicles which most can schedule their charging to take advantage of low electricity prices and therefore low demand.
The uprating needed is quite insignificant.
Quote on that? A developed country like the US has problems even now, see California (with the yearly fires there) or Texas. And how do you solve the "last-mile" connections without regularly starting fires everywhere? (on account of all those higher-voltage thingies being closer to residential units).
Furthermore, if you're smart about it, you charge the vehicle at times when the grid is oversupplied with electricity. This typically occurs between midnight and about 5-6am, and in areas with a lot of solar, during the middle of the day. This is already widely implemented, with utilities in many jurisdictions offering things like EV charging time-of-use tariffs, and customers with rooftop solar systems (which are much cheaper in, say, Australia, than they are in the USA) installing smart chargers which are configured to run when they have a surplus of electricity from their home solar systems. This will ensure that EVs are making use of the existing grid, rather than increasing peak demand and requiring new grid infrastructure.
Furthermore, "vehicle to grid" systems can allow EVs to feed electricity back into the grid at peak times (with their owners getting paid for this service).
Given all of the above, while EVs will contribute to an overall increase in demand for electricity, they will do so in such a way as to minimise the need for extra infrastructure, and they will do so slowly enough as to allow such infrastructure to be built.
Like I said, this EV mania is targeting the well-off middle-classes, those that “are always smart about it”. The populist backlash against all this is well-warranted,
These AI datacenters right now are a prime example. They needed more power, and suddenly they’re building it for them.
Any chassis size is probably not a good idea because cars collide with each other and they must do it safely. So maybe rules should define a box that cars must fit into, with the parts that get in touch with other cars at given places and with given shapes. Example: we don't want spear like nose cones at the same height of the heads of drivers of other cars. No halo can protect against that.
The problem with little regulation is that manufactures will be frightened to enter because it's easy to have a championship in which the one with the bright idea wins all the races and the other ones are scattered 2, 5, 6, 7 seconds behind.
We had something like that with the CanAm https://en.wikipedia.org/wiki/Can-Am
A lot of innovation and crazy designs.
The effect of that in F1 was a huge increase in team profits and significant decrease in real wages for ordinary employees of those teams.
I'm new to racing, but can you elaborate on this? How are F1's rules "open"? They seem just about as strict if not more so than IndyCar to me? At least I don't think IndyCar has "ahead at the apex" rules?
> In the end you end up wondering if your favorites could hack it in the WRC.
I'm glad I'm not the only one. Screw "Grill the Grid" or whatever nonsense they're doing on YouTube now; let's see the F1 grid do a rally.