Many children who play videogames can tell you what a multiplayer FPS is, and most of them don't know how to code it.
There is a difference.
I interpreted that as "I asked the AI to make me one, and now I have one, so it did it," with the operative question being "is it really a multiplayer FPS?"
My bar is, does this actually work and is it best practice for how first person shooters are made by professional game developers.
Your bar is, does it kinda look a bit like the thing that I play?
Totally different things.