I'd have to let Mitchell answer this accurately.
Considering the native Ghostty does, I _think_ the answer would be yes? I might tinker around with this and let you know.
Considering the native Ghostty does, I _think_ the answer would be yes? I might tinker around with this and let you know.
We'd have to look and see if these support WebGL/GPU. The next problem would be making all that fit into the wasm blob.
Or, we may be able to skip most of this is the OpenGL syntax we use is already compatible. Then no transpiling necessary...