> Many game devs develop on windows
I would say most game devs. That doesn't change a thing I've said.
> plus the stability of drivers there
Driver code for Nvidia, AMD, and Intel are all shared across Windows and Linux these days. Have been for years. AMD's even made a point of pulling improvements from the Linux drivers back into the Windows drivers.
> Your assumption of what you've been taught in compsci circles with many resources at their disposal does not hold up in places in which fast iterations are required
I have developed games. I write libraries useful for gamedev. Every game developer I know uses version control and most use CI. Contrary to your opinion, version control and CI help to iterate faster with greater confidence, and don't require lots of resources, just a GitHub account and 5 minutes.
What an odd thing to argue.