> At this point I've seen those corridors so often I'm tired of them.
Heh, I can't get enough of them; it's a great visual design template to work from. And visual consistency of properties within a diegetic timeframe has to be taken into account, even if the newer entries' writers' rooms could profit from better talent...
That said, Alien: Isolation is still the best modern infusion into that universe, and one of the best games in my lifetime.