The problem outlined in the article is about moderation of spaces where kids are present. You seem to be trying to draw some broader conclusion that video games are harmful.
The problem outlined in the article is about moderation of spaces where kids are present. You seem to be trying to draw some broader conclusion that video games are harmful.
Broadcast TV (UHF/VHF) was exclusive timed events which gave everyone FOMO, at least until the VCR became commonplace and affordable.
That gave you the ability to time-shift, as long as you could figure out how to set your VCR clock.
Roblox is designed from the ground up to sell Robux. Not to promote fun games or anything interesting in the least.
The games are complete brainrot - trying to find servers to get money measured in the billions to spend on rare items to collect to increase the money you earn per second to get more things, etc. And of course if you spend Robux - you can pointlessly accumlate fake billions even faster!
So the games are completely pointless and are nothing like playing Counterstrike or Doom or starcraft at a LAN party.
The events have also caused massive arguments and begging and pleading at my house since Roblox is rarely allowed (and would never be allowed if I had my way...)
There’s at least two whole genre of games like this: idle games, and the more aggressive gacha games (which more often let you pay to win). I guess the differentiator with Roblox is the social aspect.
I do think pay to win is a problem, FWIW.
> So the games are completely pointless and are nothing like playing Counterstrike or Doom or starcraft at a LAN party.
Those games are pointless too though? As are nearly all games.
There’s legitimate criticisms of Roblox moderation and the business model. But games are games, and I feel like criticism of some Roblox-specific issues are getting entangled with normal gaming behavior. I get that you may not love to see kids who ignore you when they’re engrossed in a game, but that’s just how games are. Limit game time if it’s a problem, and/or make them earn their own money for pay-to-win junk. You’re the parent.
> So the games are completely pointless and are nothing like playing Counterstrike or Doom or starcraft at a LAN party.
Frankly, Doom was pointless for christ sake, as pointless as it gets. And yes, obviously a game appealing to 8-12 years old is pointless to a teenager or adult. No, kids wont play the grandpa games. And yes, they do not want to play only games adults deemed educational or training whatever you think counter strike trains enough. They play them literally because they find those games fun.
I play Roblox with my 9 year old, and no, they're not anymore brain rot than DOOM or Quake deathmatches were. Capture the flag or tower defense was almost never the point. It was being first in a deathmatch.
Quite frankly today's Roblox games tend to be a lot more enlightening, innovative and entertaining. Not all of course but many.
I never said video games are harmful. I talked about manipulation of people of all ages at a planetary scale.
(The moderation problems in the article are clearly a new and separate issue that needs to be dealt with.)