This is patently untrue. We are exposed to risk, incl. death, from products and services every day. Nothing can be 100% safe, nor would it be wise to aim for it. The benefits, as they say, often outweigh the cost.
Roblox has tens of millions of daily active users. I'm guessing they would say it is a great way to entertain themselves and to spend time with others, amongst others.
I’ll keep this in mind the next time I pick up some acetylene or muriatic acid.
[1] https://www.cpsc.gov/Recalls/2026/Demlar-Recalls-MoonSoll-an...
[2] https://www.cpsc.gov/Recalls/2026/Tesla-Recalls-Powerwall-2-...
Chainsaws can be used somewhat safely, but they are never totally safe. Chainsaws are inherently dangerous. But if a broken chainsaw that always cuts off your arm makes it to market, yes it will be pulled whether it’s a recall or a lawsuit.
> think "kids committed suicide due to interactions on Roblox" being held equivalently to "kids have been suffocated by this defactive crib"
Psychological harm is notoriously difficult to measure (was it really Roblox or was it bullying?) and is a political football. I’m not sure that it’s a good idea to open that box for a multitude of reasons. (For one thing every website on the internet would immediately face a mountain of lawsuits.)