Game devs working in Linux is always a lagging indicator. Once there's a market share, they'll go there. Once it's the preferred os for people, you'll be able to develop on it. Games is already an incredibly risky market sector.
Instead, I encourage you to look at blender. It's gone through a "cute hobbyist/prosumer tool" phase and is now in the mega million dollar movies and games use it as their primary tool. Desktop Linux is on a similar curve thanks to Valve. If enough people start using it at home, industry will flip over.
Blender was a commercial product that became FOSS, with an existing customer base.
You've developed a "No true Scotsman" definition for desktop Linux that seems far from the common understanding that "if you use Linux as your OS on your desktop, you are a desktop Linux user".
If you feel your definition of purity tested "only Linux binaries or it doesn't count as a Linux desktop" is better, I'm not going to tell you you are wrong, just expect that you have a definition significantly out of the norm and will have a challenging uphill battle in getting others to adopt it.