Is this the sign that Fabian is beginning his look and research at Quake (ie, in slow preparation for another Game Engine Black Book)?
As well as bug reports: https://github.com/Henrique194/chocolate-quake/issues/57
I personally would love to get some help with my chocolate Doom 3 BFG fork, specially with pesky OpenGL issues: https://github.com/klaussilveira/chocolate-doom3-bfg
[0]: https://www.amazon.fr/Michael-Abrashs-Graphics-Programming-S...
There's also the columns he wrote for Dr Dobbs' Journal during development. They're like an expanded, illustrated version of GPBB chapter's first half. https://www.bluesnews.com/abrash/contents.shtml