Edit: foveated streaming, not rendering
Edit: foveated streaming, not rendering
> Passthrough - Monochrome passthrough via outward facing cameras
This is an outright bone-headed move that I can't believe Valve is making. Only having monochrome cameras means augmented reality is basically a non-starter.
AR has a lot of potential. I literally bought a Meta Quest 3 just for PianoVision [0] when I already had a Valve Index. I would love to see some sort of AR-based game you could play outdoors. But with only monochrome vision, that's gonna be awful.
That's plenty to support color passthrough as a physical addon, which in turn makes me think that, like with the OLED Deck, we'll see a Frame with built-in color-passthrough later as a different premium SKU when/if they justify it.
1: https://www.uploadvr.com/valve-steam-frame-official-announce...
When it's light & small enough to be a pair of glasses and more than just the expensive but limited gimmick that the form is currently, then it'll be world-changing. It's close, but it's not there yet.
PianoVision sounds like a really bad way to learn the piano. There are already pianos/midi controller that have the abilities to light up the keys you are supposed to play if you really needed that. But that is a gimmick that you might use the first few sessions and then never again. Same with PianoVision.
Generally, is is so much better to start with music notation from day one. I regret starting with all the piano learning apps because they only have been holding me back.
Name one that has to do with with this box competing with xbox and playstation in people's living room.
Install Plex, JellyFin, FreeTube et.al. to it and you have a nice open source TV box.
You also get 4k gaming from Steam, GOG, Epic etc. and you get emulators. I've been wanting to build a computer like this, but CEC is hard to find and the adapters that exist don't support full 4k resolution.
I recently replaced a shield with an Ugoos Am6b+ running coreELEC, which works okay and supports some stuff the shield doesn't but I miss being able to run some android apps easily. I wonder if the new steam machine will support DV.
> Does not support resolutions and colour spaces greater than 4k60 4:2:0 8-bit colour.
This is kind of annoying if you want 4k60 4:4:4 and 10-bit HDR.
But if it's a very easy plug-n-play type deal to run SteamVR games (and on Linux!), that's a huge ergonomic improvement. Don't have to think too much about whether everything is running correctly or what-have-you.
Streaming VR content is just so sensitive. I have a good cabled network but even a simple switch introduced noticeable lag spikes. In the end I have a separate router that I just connect straight to my PC, and then I share my wifi connection through my PC to that network. A whole silly setup just to minimize latency and packet loss. If that could be replaced with a simple USB dongle I'd be amazed.
Looks like a very competent headset indeed though! Nice combo of fast streaming that can prioritize well with foveated encoding, and hopefully a pretty nice malleable capable standalone headset too.
discussed here: https://youtu.be/b7q2CS8HDHU?t=1074
"For foveated rendering, [the developers] have that option, but it's not compulsory"
And now I'm curious if the Steam Frame allows inserts or fits well with glasses on.