That's cool, but you can't enforce that the rest of the kernel hasn't been modified with that kernel module. You need a chain of trust.
> We gamedevs don't even need "full control", just a moderate amount of checking for tampering of our application memory and a scan of the proclist and device tree. It's like, not much. The reason it's in the kernel is because we need to get "under" the cheat engines so that the OS doesn't lie to us, linux doesn't make that aspect harder or easier, just different.
Windows requires drivers to be signed. Just because you wrote a Linux kernel driver, doesn't mean that when I run it, that you can trust it in any way.
> Easyanticheat already supports Linux if you enable it in your Epic developer settings. The limitation here is that developers know that gamers are mostly running windows so the support burden isn't worth it.
It doesn't support it with KLA. Bypassing this kind of anti-cheat on Linux is relatively trivial compared to windows with KLA.