A kernel module is easier to make on Linux than on Windows.
The only person who would say otherwise has clearly never written anything on that level on Windows. It's not just uneasy: it's Sisyphean. The code-signing signature you need alone is an order of magnitude more difficult to obtain than the development burden of an appropriately defensive kernel module.
We gamedevs don't even need "full control", just a moderate amount of checking for tampering of our application memory and a scan of the proclist and device tree. It's like, not much. The reason it's in the kernel is because we need to get "under" the cheat engines so that the OS doesn't lie to us, linux doesn't make that aspect harder or easier, just different.
Easyanticheat already supports Linux if you enable it in your Epic developer settings. The limitation here is that developers know that gamers are mostly running windows so the support burden isn't worth it.
For now.