Doesn't matter for the back catalogue, which is the thing that is missing that makes the platform a running joke re: gaming. It's also an issue that affects Adreno on Snapdragon, but it isn't stopping Valve from planning to ship a version of Proton for that platform. Having personally talked to a DXVK developer about this specifically, the overhead, while existent, I understand isn't necessarily as severe as you make it out to be either.
> Second, Apple is the owner of the biggest game storefront in terms of revenue. They don’t have to ask for game developers to come, they are already here. The market we are talking about is AAA games market. And this market is characterised by dedicated hardware: consoles and gaming PC. So I think this is where lies the actual problem: Apple doesn’t make dedicated hardware for games.
Not just AAA, but most everything outside of the F2P/casual sphere. Speaking as someone who actually likes games as a form of art, the App Store's library is the video games equivalent of reality TV and home shopping. It's mostly exploitative trash. Maybe Apple is happy with cornering the market on exploitative trash though, good for them.