If I wanted to tweak the Rust project, I’d feel pretty confident I was calling the right things with the right params.
If I wanted to tweak the Rust project, I’d feel pretty confident I was calling the right things with the right params.
Java can potentially have the same problem. But because everyone uses an IDE and because it's rarely really an issue, everyone will simply import `Baz` rather than worry about the Foo::Baz and Bat::Baz collision. It does happen in java code, but I can't stress how infrequently it's actually a problem.
In java, I rarely pay attention to the `import` section (and I know most devs at my company).
You can look up `using namespace std;` in google and you'll find a lot of articles saying it's a bad practice in C++. Everyone recommends writing the full `std::cout` rather than `cout`.
I do think it’s down to personal preference. With the fully qualified names, I can look at the screen and follow the flow without having to mouse over the various names in play. For that matter, I could print it out if I wanted to and still have all the information.
I don’t think you’re objectively wrong. It’s more that we have different approaches to managing the complexity when it gets hairy.