"4K Micro-OLED display with 4,032 PPI and 109°(H) and 100°(V) Fields of View"
Wow. Did not expect higher ppi that Apple Vision Pro.
"4K Micro-OLED display with 4,032 PPI and 109°(H) and 100°(V) Fields of View"
Wow. Did not expect higher ppi that Apple Vision Pro.
I'm actually more surprised that Apple's update to Vision Pro was just a CPU bump that failed to address the criticisms people had - namely weight, price, and content/lack of a killer app. The Vision Pro's M5 is roughly 4-7 times faster in Geek Bench than the Galaxy XR's Snapdragon XR2+ Gen 2 so it'll be interesting to see whether the Galaxy XR will be hindered in any way.
You can also if you are a bit technical (and given where we are I’m gonna assume you are) use virtual desktop, which is designed to work over high speed WiFi but you can reverse tether it with https://github.com/Genymobile/gnirehtet then you can do high bitrate AV1 (which it supports in 10bit) with much lower latency than even good Wi-Fi and much less jitter, it’s a little fiddly to set up but has been robust for me that way.
I can’t really see much difference between h264 via usb-c and reverse tether via AV1 though.
With an aftermarket charge while use cable you can run it indefinitely, on quiet weekends I’ve spent as much as 6-7 hours in a go in IL2, it’s quantitatively different to playing the same game on a monitor.
Be aware though it will crush GPU’s, I have a 7900XTX and if I crank the sliders in IL2 I have to be careful to keep 90fps.
You can tell that Meta doesn’t much care about PCVR side of their software though, it all works and it’s serviceable enough but it’s not their focus.
In terms of quality loss, not really, there is no direct mode in any case, it’s all encoded/decode but it’s hardware encoded PC end (all GPU’s that are powerful enough to handle it have had the hardware encoding for quite a few years) and the decoder on the Quest 3 is more than powerful enough to do it within the frame time limit.