As someone who was once a child trying to figure out how to compile and link things to use SDL, I think there's some educational value in letting people make games without having to dive deep into how to use C++ toolchains.
What should be minimized is the accidental complication of compiling libraries and programs, for example convoluted build systems and C++ modules.
I think the real answer to educating people about making games without the complications of low level programming would be using a framework like Godot or languages like Python or Lua.
What if you cannot adopt some library that would do something very useful because you lack the skill integrate or replace CMake or Bazel or Autoconf? Unnecessary technical constraints impact game quality.
What if due to insufficient automation the time between tests after making a very small change is 10 minutes rather than 10 seconds? Reduced productivity impacts game quality.