Per: https://www.igalia.com/2025/10/09/Igalia,-Servo,-and-the-Sov...
I was curious how you arrived at that figure so I checked the dates. Servo began in 2012 as a Mozilla skunkworks project, died off in 2020, and was revived in late 2023. If you simply subtract the "dead" period, sure, it doesn't look like it was going anywhere fast, but that's ignoring the multiple major changes in direction and the 5+ years during which Servo development was fully subordinate to Firefox development. It only became a fully independent browser development effort after the project was revived by Igalia.
How big is Ladybird?
[1] I believe you can make Electron smaller by cutting parts of Chromium out, but the default is around 100 MB
The other obvious target is the JS engine. IIRC V8 is 90mb just by itself. I don't think SpiderMonkey is quite so large but definitely still in the 10s of megabytes. A slower simpler JS engine (QuickJS, hermes, etc) could be quite a bit smaller.
Binary size however is less of an issue for most users.
https://codeberg.org/bptato/chawan/src/commit/3f2fffd882ff47...
It just spins up a background process when a canvas context is created and sends drawing commands through IPC. As a result, you can rm the 970k canvas binary (most of it is just Unifont) and with some luck you will only break canvas rendering.
Of course this only works for things that are relatively self-contained. So you can add/remove image decoders or protocol handlers without recompiling (the main binary has zero networking code), but the JS API is still baked in.
(I imagine you could also implement some less performance-sensitive APIs in JS and load the bytecode on demand, but I haven't tried.)
If you're worrying about that size then Mac OS is not the platform for you.
And it's not about absolute size, but compared to Chrome/Electron you'd expect a fresh modern codebase to be somewhat slimmer and faster.