I agree, but in my experience arena allocation in Rust leaves something to be desired. I wrote something about this here: https://blog.reverberate.org/2021/12/19/arenas-and-rust.html
I was previously excited about this project which proposed to support arena allocation in the language in a more fundamental way: https://www.sophiajt.com/search-for-easier-safe-systems-prog...
That effort was focused primarily on learnability and teachability, but it seems like more fundamental arena support could help even for experienced devs if it made patterns like linked lists fundamentally easier to work with.