I'm honestly not sure if Apple Vision would fare much better if they had a device that costs $100. Like, sure, they'll sell more units that way. But how many of those units would end up collecting dust?
I'm honestly not sure if Apple Vision would fare much better if they had a device that costs $100. Like, sure, they'll sell more units that way. But how many of those units would end up collecting dust?
My take is the MQ3 is pretty good for UX. I regularly use my image sorter and RSS reader in a web browser with a huge number of windows open, bringing my click targets up to the WCAG AAA standards made them very usable in this environment. The Apple Magic Keyboard pairs perfectly, as does a mouse. The controller work great for games and other immersive applications.
I'd say though that my game backlog on the MQ3 is long as is my game backlog in Steam, and there is just a huge amount of competition from flat content so I don't play as many VR games as I could.
The metrics are brutal, for Quest 3 and for every other headset. Meta worked hard to bring the costs down and improve the UX, and it still isn't enough. They wanted "the next smartphone" and fell so short it's not even funny.
It's less comfortable, inputs are much less precise, inputs take longer, output is less legible, output has less information... The list goes on.
You'd also have more of a critical mass of people with accessories. A used market for lenses and accessories, people with spare batteries about, etc.
Not to mention an app ecosystem. For every person like me lamenting what could be, there are a dozen people with more mainstream desires, like Instagram 3D or Temple Run 3D or whatnot.
https://www.kandaovr.com/qoocam-ego
It eats batteries but you can get a charger and more batteries the way you would have a few mirrorless generations ago.
My trouble is not really having a system to show these to people, red/green anglyohs sometimes work fret but aren’t consistent, there doesn’t seem to be an ‘instagram’ for sharing stereo photos, it ought to be easy to make a WebXR application to show stereograms but I haven’t seen a fully realized one and found texture memory limits are a bitch in the MQ3 so my first attempt to make one got stuck.
I wrote this to take the .MPO files (a common file format on the earlier commercial digital stereo cameras) and convert them to print-ready stereograms: https://github.com/EngineersNeedArt/Stereographer