"Apple’s attention to detail"
Such cringe-inducing, delusional fawning. You can find counterpoints to this oft-regurgitated claim all over Apple's products, with a cornucopia of them in the rightfully-scorned Tahoe release alone.
But back to the topic at hand: "knobs" in GUIs. They suck, for the very reasons demonstrated here. Audio software in particular is replete with this skeuomorphic failure, and why? Because people who work in music or audio can't understand more-effective GUI affordances? Because they'd be lost without something that looks like the physical knobs on a mixer or stompbox? What an insulting assumption, not to mention nonsensical in modern times.
"Apple employees work really hard to make products that are deceptively simple and just feel right."
This grand declaration is based on what, exactly? In a decade as a software engineer at Apple, I saw a wide range of dedication and aptitude in UI design and implementation. This varies within teams and between teams, with no set standards for research or testing of UI effectiveness. I saw the same amateur-hour mistakes made repeatedly, despite their being pointed out incontrovertibly... and some have come back to bite (and cripple) new generations of Apple products.
Design isn't getting better, folks. It's one thing to give bad design a free pass; but to LAUD it hurts all users.